I was wondering what is the maximum framerate that could be achieved on iOS and Android devices with Unity3d. Can 60 fps and 100 fps be reached?
What FPS should I provide:
Android as a platform aims to provide 60fps as a standard. However, keep in mind this is for Applications which come nowhere near the GPU requirements of a game.
If you can't do all of the calculations you require in 16ms (60fps) you should aim to provide 30fps and provide the user a consistent experience. User's will quickly detect variations in frame rate and interpret this as a performance issue with their phone.
Never over-promise and under-deliver.
Modern phones claim to have quad core processors with other incredible hardware profiles. Rarely are you taking advantage of the full capabilities of a phone, the hardware and Android platform is designed to use as minimal battery as possible and cut corners when it can.
Your user's phone is typically idling and the full potential will be activated for a sparing amount of ms to perform work and catch up on operations.
What is the max performance on Android:
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.