i am using the c# UdpClient (client in code) to receive data on a multicast group. In a while loop the follwing happens:
while(receiving)
//First i check if data is available, polltime = 100ms
if(client.Client.Poll(polltime, SelectMode.SelectRead))
{
//if data is present
data = client.Receive(ref remoteEp);
...
}
else
{
//100ms
Thread.sleep(sleeptime);
}
somehow i often miss packets (if there are more than one) that should be on the multicast and udp packet loss can´t be that much i guess. Can the receiving be done better or does anyone know the problem)
Edit1: The data that is sent are also by c# UdpClient and are byte arrays with the siz of 1024
Edit2: In Wireshark i could see that the missing packets are not arriving, so the problem may be really udp packet loss?
I'd suggest the following implementation of the receive loop:
while (receiving)
{
try
{
// block until data is present
data = client.Receive(ref remoteEp);
...
}
catch (SocketException ex)
{
receiving = false;
}
}
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