I am new to android development so I don't have much experience.
I want to develop an app for children in which I want display images (png or bitmap) of a sky, mountain, river in a combined manner and children can change the color of the sky ( that means only the sky bitmap will change ).
I want to display all bitmaps one over another like a Photoshop layer so children can add a tree or a small mountain to the view by clicking a button.
Please guide me on how I can work on such image manipulation. Which techniques do I have to use for this?
Just a starting point:
margin
to position bitmaps where you want in your RelativeLayout EDIT
Here is a simple layout with 2 bitmaps (image1 and image2 both have a transparent background) overlapping each other.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:id="@+id/relativeLayout"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<ImageView
android:background="@drawable/image1"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
<ImageView
android:background="@drawable/image2"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
</RelativeLayout>
It depends on your requirements. If you really want to create complex application I would recommend you to use a game engine. Like cocos-2dx, for example. It's free, cross-platform and there are a lot of graphics processing features out of box. There are layers, filters, animation... and it works very fast.
If you are android SDK fan then create a custom view and use it's canvas. It wont be easy. But if your app is simple enough you better stick with canvas.
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