I was looking at some talks by Dan Ingalls and he was talking about how they were able to do almost real time 2D graphics way back in the 1970's by a ...
I was looking at some talks by Dan Ingalls and he was talking about how they were able to do almost real time 2D graphics way back in the 1970's by a ...
in the OnDraw()-Method i create a Bitmap and blit it to the output every time the window size changes: But every time the application needs to recr ...
I'm rendering text (using TextRenderer.DrawText) onto a Bitmap which was back-colored solid White (Color.White) using the FillRectangle method. I then ...
This is for C++ - win32. Basically I've loaded an image (bmp) into a HBITMAP from a file and bitblitted it to the device context for the main window. ...
I would like to render to an offscreen bitmap (or array of RGBA values) and then blit those to a UIView during in the view's drawRect function. I woul ...
I am getting a DC for a window handle of an object in another program using win32gui.GetDC which returns an int/long. I need to blit this DC into a me ...