This is an extended question about CreateDIBSection. I used it to get the bitMap bit value of the same image which drawn using Direct3D, to verify it ...
This is an extended question about CreateDIBSection. I used it to get the bitMap bit value of the same image which drawn using Direct3D, to verify it ...
Many forums give the following code regarding how to get into an array a copy of the screen's pixels: (Link) But this involves actually copying th ...
MSDN says that the bitmap used in GetDiBits should not be selected into a DC before calling this function. But from my experience(with BitBlt) I know ...
From the documentation on CreateDIBSection I observe that CreateDIBSection takes a pointer to a BITMAPINFO as the second parameter. However, I came a ...
I have used a redirect method of payment using PHP. Can any one help with the callback file content? I don't know what to define in callback.php fil ...
I have an array of pixels which I need to convert to HBITMAP in order to display it in a window. I tried to use CreateDIBitmap() but I don't have the ...
hi im trying to capture screenshot but the image comes out corrupted, can anyone see whats wrong wth the code, basically im trying to use createdibsec ...
I am trying to use CreateDIBSection. Problem: In Windows XP, I tried to call CreateDIBSection, it returns NULL and GetLastError = 0 When I try to c ...
I am having a memory issue with an algorithm I am using to "Flatten" a page in a PDF document. The problem is I have a really large bitmap and in s ...
I have an application with transparent background in client area which is drawn black because the window is not layered. In each of it's WM_PAINT mess ...
Whenever my app tries to create a DIB section, either by calling CreateDIBSection(), or by calling LoadImage() with the LR_CREATEDIBSECTION flag, it s ...
I am trying to create Cursor from png, and CreateDIBSection() is throwing. Follwoing is the snippet of code: As CreateDIBSection is throwing, the ...
in a function named buildtexture, it loaded the image and build texture for OpenGL, when i called CreateDIBSection, it will creat a bitmap. If the fun ...
// after CreateDIBSection I found the error code is 8, no enough resource. How can I avoid this error? I pass width: 3500 height 2500 many thanks! ...