Disclaimer: I'm a total noob and not much of a coder. I have a 10DOF IMU. I'm trying to get the velocity of a the sensor. I understand on a surface le ...
Disclaimer: I'm a total noob and not much of a coder. I have a 10DOF IMU. I'm trying to get the velocity of a the sensor. I understand on a surface le ...
I am trying to implement "dead reckoning" using IMU in my Unity project. Currently I can't get good results: the velocity gets negative, so the charac ...
I am a computer science student and working on an electronics project that requires to calculate yaw, pitch, roll and X,Y,Z displacement. I want to at ...
I've read a few articles about dead reckoning, but it's still a bit confusing to me. I'm pretty sure I understand the concept of point-and-click movem ...
I'm having a little difficulty understanding how I implement Dead Reckoning in my Server-Client Winsock game. I've been looking on the internet for a ...
I'm working on an iOS project which needs me to do simple dead reckoning when GPS is not available. I've been given a bunch of measurement data from v ...
I have a game where there are many sprites flying around the screen, with the user controlling one of them with the arrow keys/WASD. I have it set up ...
I am using chai3d api, which uses a 3x3 floating pt matrix for storing objects orientation in my virtual world. I want to predict these orientations ...
I am trying to find the angle of rotation of a car while it makes a turn using Gyroscope from an Android device. So imagine a car is travelling in a b ...
I've started developing a small multiplayer racing game, obviously we're using all the player prediction, dead reckoninng and lag compensation techniq ...
I'm currently using the GeoTools toolkit to do calculations on marine vessel data, such as calculating the Great Circle distance between two lon/lat p ...
"Dead reckoning is the process of estimating one's current position based upon a previously determined position and advancing that position based u ...
I need help writing the following method: where all locations are (lat,long) I realize that there are different models for the earth (WGS-84, GRS- ...
I'm thinking about making a networked game. I'm a little new to this, and have already run into a lot of issues trying to put together a good plan for ...