I am creating a canvas with a table containing TextmeshPro Input fields on a row. I'm using the XR Input System for the Oculus Quest Vr Headset and wi ...
I am creating a canvas with a table containing TextmeshPro Input fields on a row. I'm using the XR Input System for the Oculus Quest Vr Headset and wi ...
I have created a player prefab (called Tim in my project) and am trying to make all the references to gameObjects and transforms directly from the one ...
Having a spatial anchor as a reference point, I wanted to create an object that does not change its location that reference to the spatial anchor. Wh ...
I'm not a unity specialist, I'm doing ios development. But I need to build and export the unity model to my project. In the unit itself, I see a mozhe ...
I started to make a project on a Windows computer and uploaded it via GitHub. Later I wanted to download it on my Mac. But when I start the project on ...
As described in title. I have created an android library with a module that generates a prefab. The generated AAR does include a Prefab folder wit ...
I am currently trying to build a shop for my game. The shop is a list, that will be displayed onscreen and consists of Prefabs that each have a button ...
I am new to procedural generation in Unity and I am making a simple game with a player in a plane that is procedurally generated, the requirement is t ...
(For 2D Project) I created a gameObject and made it a prefab. Now when the game starts, the prefab is used to instantiate gameObjects and they all sho ...
I have been working my way through quill18's hex-based civ-style game coding tutorial for Unity. As I finish up the series, I'm trying my hand at gene ...
If that is not possible, can I at least find it using raytracing? I want to make some enemy GameObjects (which are instantiated from a prefab, which ...
I have a prefab in Unity whose scale I have tweaked. I would like its current scale to be considered 1, 1, 1. This will simplify some other game mecha ...
I have the following class using System.Collections; using System.Collections.Generic; using UnityEngine; public class PixelSyst ...
What I want: I want the player to be able to click on instantiated objects and get points, then have those points show in the score-keeping text. Wha ...
I'm in the process of creating the enemy for my tower defense game. I want one enemy to be tanky (lots of health) one enemy to be fast one enemy to c ...
Hello everyone I am trying to make a hover animation to my cards. When you hover over cards in your hand I want them to go up but the card is a prefab ...
So let's say I have this prefab asset, "P" and have this code attached to it. Note that: the 'reference finding' process is trigger by ContextMenu ...
Im working on an 2d local multiplayer platformer Game. In the game are obstacles (Spikes), when the player collides with them the player will die. I w ...
I import models from Blender into Unity, then make prefabs from them. But can't delete the original imported models without affecting prefabs. This i ...
I'm using Unity 2020.3.3f1 (HDRP) I have a prefab (cube) which has a emissive material on it. After pressing the mouse button, I want it to increase i ...