I am currently studying shadow mapping, and my biggest issue right now is the transformations between spaces. This is my current working theory/steps. ...
I am currently studying shadow mapping, and my biggest issue right now is the transformations between spaces. This is my current working theory/steps. ...
I'm trying to create a program in DirectX-11 that implements several techniques, namely Deferred rendering, Phong Tessellation and Shadow mapping. I h ...
I'm trying to implement shadow mapping in legacy OpenGL (yes, I know it's deprecated but however), but it's not working right. Almost everything is bl ...
I have a class managing a point light. The constructor is intended to initialize some private properties and create a cubemap texture for shadow mappi ...
I first made a scene with no shadowing and tested it with good results, then I was trying to make shadows for my scene, which resulted in every object ...
I want to move from basic shadow mapping on to adaptive biased shadow mapping. I found a paper which describes how to do it, but I am not sure how to ...
Sorry for auto translation. The part that's stuck right now is shadow mapping. The position of the player is exactly 2000, 0, 2000; there is a light ...
I have implemented shadow maps in GLSL by rendering the view from a light into a depth texture, and then in a second pass compare these values when re ...
I use OpenGL 3.2 to render shadow maps. For this, I construct a framebuffer that renders to a depth texture. To attach the texture to the framebuffer ...
I'm trying to implement shadow maps into my 3D world I created with openGL. I want to be able to move around the map and the shadow to follow as I mov ...
Literary every tutorial that has written an article on SSAO ends with 'dosent exactly produce realistic results'. We can get much more accurate shadow ...
I am trying to implement Variance Shadow Mapping for directional shadows in my rendering engine with OpenGL. I have read multiple articles such as - ...
I designed a very basic set of depth shaders for rendering depth to my shadow map depth textures. This is the code for the depth fragment shader that ...
I have implemented shadow-mapping, and it works great as long as I use an orthogonal projection (e.g. to have shadows from 'sun') However, as soon as ...
i'm trying to implement Cascaded Shadow mapping using opengl but i got some problems. i start by dividing my view frustum to three splits and for eac ...
I am working with OpenGL so Coding in C++. Task: I have a simple scene where I have one object, a one-point source of light, and a camera. Now I am m ...
I've been working on shadowmapping for a few days now in my custom OpenGL engine. After reading a few guides, I've tried to stick to the basic method ...
A short time ago I was testing Shadow Mapping using OpenGL, and it worked. But when I tried to change the window size to full screen, the Shadow-Mappi ...
I was trying to understand how Shadow Mapping works on its own and describes this Python program to test Shadow Mapping, and this is as far as possibl ...
I'm having hard time understanding how the moments fall into place into Chebyshev's inequality. I'm reading about the technique in the following artic ...