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OpenGL SSAO strange artifact

Trying to implement SSAO in my OpenGL app. But came up with some strange artifact. How could i solve this blackish stuff? Here is the fragment shader ...

Incorrect depthTexture with SSAO

I’ve been puzzled lately as I’ve been attempting to get a THREE.DepthTexture to work with the Ambient Occlusion shader. I’ve had it working before wit ...

Crytek SSAO Algorithm OpenGL

I am trying to implement the simple variant of Crytek's screen space ambient occlusion algorithm. The algorithm as far as I understand it; For a ...


 
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