Im using Vulkan to render simple textured meshes. To achieve a smooth result, I tried to use the built-in multisampling, but the maximum available num ...
Im using Vulkan to render simple textured meshes. To achieve a smooth result, I tried to use the built-in multisampling, but the maximum available num ...
I've tried setting the antialias property on the WebGL context to true, but that didn't fix it. This is what I'm getting in WebGL: This is canvas ...
I have a Component for an sddm theme. At the moment I use the theme dark sugar as the base theme. The component looks like the following: This work ...
I have the following fragment shader: Which draws something that looks like this: It's a wavy circle that looks like a star. I would like to get ...
I am trying to create a shader that would blend a background's texture with the 3d object's texture. The background texture is a render texture from a ...
Is there a way to programmatically get the capabilities of my GPU at runtime using Pyglet? I am making a game and would like to enable anti-aliasing. ...
I've got a pixel art game app that uses UIKit for its menus and SpriteKit for the gameplay scene. The pixels are getting blurred due to anti-aliasing. ...
Is it possible to have an antialiasing shader (if so how) , or is it only possible with fbos based on information below. . I am trying to add anti a ...
I am trying to convert a LaTeX-generated PDF file to a PNG file with anti-aliasing and a transparent background (white text on a black background). Af ...
I have an isometric grid shader that looks like this when zoomed out Those gaps should not be there and lines should look smooth. How I can apply a ...
I am trying to antialias a picture and tried few methods, with open CV and with matplotlib and also with PIL. But still can't get rid of the jerkiness ...
I want to make div corners pixelated when they have border-radius by increasing scale() value, but browsers make them smooth, is there any way to achi ...
I'm trying to plot a Spirograph™ curve and below it's what I get, plus an xmag window zooming on a detail of the curve — there is no excess of anti ...
I have pixel-art style images stored in res/drawable with their naturally small scale, but meant to be scaled up for display. However the default beha ...
I wrote a renderer of sorts that can create Signed Distance Fields in Javascript / Canvas https://jsfiddle.net/MisterSirCode/zrbx8493/273/ It works ...
When running below simple app and changing font anti-aliasing (WIN+R "sysdm.cpl" -> System Properties -> Advanced -> Performance Settings -&g ...
Here is working on rendering with OpenGL ES on iOS. To get a better image quality, we adopt MSAA, ie. Multisample anti-aliasing, which use 4 times lar ...
I was working fine with Android Emulator (on Manjaro Linux) a few weeks ago, but after updating software The GUI of Android Emulator is not rendering ...
The Xiaolin Wu algorithm draws an anti-aliased line between two points. The points can be at sub-pixel, i.e. non-integer coordinates. I'll assume the ...
I have a pixel art font (in a ttf file), I've found it's native resolution to be 8 pixels (CTX.font = '8px mainfont';) When I do fillText, the font i ...