First things first, I am trying my hand at a very simple tile map engine for 2d games using HTML5 canvas and Javascript and everything seems to be wor ...
First things first, I am trying my hand at a very simple tile map engine for 2d games using HTML5 canvas and Javascript and everything seems to be wor ...
Im trying to run Eppletons JavaFX tileengine but there is a library missing i can't find. net.java.html.canvas.GraphicsContext Web --> http://jay ...
I have isometric tile game engine (diamond map style) and I need to sort objects what I draw. My objects are 1x1, 2x1, 4x2. How can I do it based on t ...
I'm currently doing a game that I will present for my software engineering subject in school. To be truth, I am not experienced in C# that's why I'm f ...
Preface Yes, there is plenty to cover here... but I'll do my best to keep this as well-organized, informative and straight-to-the-point as I possibly ...
I am attempting to create a tile engine using a pixel shader and two textures. One texture will hold the tileset and one the map. Is it possible to r ...
I have been working on a basic tile engine for a project of mine and have managed to get it to a fairly functional state. However one main problem is ...
I have a tile engine and that's all working swell, my player walks around all good, I'm working on adding items, the player is always in the centre of ...
I'm looking for advice more than direct help. I am working on an 8 bit platformer game in XNA. I've probably sunk 160 hours into it already, and I'm ...
When I do this it just flickers the tiles and constantly redraws them. What do I do to get the random effect with it only drawing once? Is there a w ...
The basis for the code is from John E. Graham's blog http://johnegraham2.com/blog/2010/09/25/project-javascript-2d-tile-engine-with-html5-canvas-part- ...
I have a problem: I need an algorithm for my tile engine. I have an 2d-array which stores my un-walkable tiles. Now I want to implement a light engi ...
Where can I find a tile engine for HTML5 <canvas>, for writing 2D games? ...
I'm working on a game (and have asked a couple questions on it already), and now I have another question to ask of you guys. The level format in this ...
As the title says, I'm fleshing out a design for a 2D platformer engine. It's still in the design stage, but I'm worried that I'll be running into iss ...