I have a car with 4 wheels, the wheels have their meshes and colliders separated with only 2 Empty GameObjects. As in [Car>Wheels>(WheelMesh+Whe ...
I have a car with 4 wheels, the wheels have their meshes and colliders separated with only 2 Empty GameObjects. As in [Car>Wheels>(WheelMesh+Whe ...
im making a andriod drifting game in unity (in c#), EVERYTINHG works 100% in the editor, but when i build it and test it on my andiod phone, the car r ...
I have a car physics class which is wheel colliders attached. I've set the "maxMotorTorque" value to 150, "maxSteeringAngle" to 30 and "brake" to 150 ...
In Unity, my player gameObject has 4 wheels and all of them contain wheel colliders. I want to get the rpm of these. I write this code, but at line 3 ...
I'm new to 3D design, so this might be a silly question. I have trouble simulating wheel camber using rotation with Quaternion. What I understand is ...
I finally understood why my car in unity can't drift/powerslide like cars do in other racing games. Feel free to skip the boring part and only read th ...
When I try to adjust the center of the WheelCollider along the Y-axis it doesn't go straight up along the axis. Rather, it goes up and to the right. I ...
so I've been trying to see if I can make use of Wheel Colliders for the past several months now. As much as I've managed to figure out more and more t ...
I am currently struggling with wheel colliders in Unity on my car. I have tried different codes and cars, even made a simple car in Unity. but nothing ...
I am stuck with two things while trying to simulate the physics setup for a trolley-like object (push powered vehicle with free rotating wheels on the ...
I have my model setup with wheel colliders and it drives fine. Everything is working well, including the position of the wheel mesh to simulate suspen ...
Following WheelCollider Tutorial tutorial I've got wheels flipping like coins. I tried to set different initial rotation agnles for wheels, but when g ...
I imported the Vehicles package and dropped a car into my scene. I placed it on a plan with a rotation of 10 degrees. I would like the car to free-rol ...