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如何将此脚本重写为 C# (Unity)?

[英]How to rewrite this script to C# (Unity)?

我是一个新的 Unity 用户,我只是在 Unity 2D 游戏示例中尝试一些脚本。 现在我想做一个游戏的入口,我在网上找到了一个脚本,但它是用UnityScript编写的,但我的游戏是用C#写的,所以我想把它写成C#。 我对 getComponent 方法有问题,因为如果我在 JS 中使用它会出错。 我想问你,我应该写什么来代替GetComponent,或者我应该怎么写。

这是JS脚本:

var target : GameObject;
var adjust : float;
var jump   : boolean;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

function OnTriggerEnter(other : Collider) {
    if (!jump) {
        if (other.tag == "Player") {
            target.GetComponent(Teleport).jump = true;
            other.gameObject.transform.position = Vector2 (target.position.x, target.position.y);
        }
    }
}

function OnTriggerExit(other : Collider) {
    if (other.tag == "Player") {
        jump = false;
    }
}
}

我在下一个代码中收到这些错误:

    public float adjust;
    public object target;
    public bool jump;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

void OnTriggerEnter(Collider other) {
    if (!jump) {
        if (other.tag == "Player") {
            target.GetComponent(Teleport).jump = true;
            other.gameObject.transform.position = Vector2 (target.position.x, target.position.y);
        }
    }
}

void OnTriggerExit(Collider other) {
    if (other.tag == "Player") {
        jump = false;
    }
}
}

类型object' does not contain a definition for GetComponent' object' does not contain a definition for并且找不到GetComponent' of type对象'的扩展方法GetComponent' of type (您是否缺少 using 指令或程序集引用?)

表达式表示一个type', where a变量'、 value' or方法组'

如果您可以帮助我,也许可以使用此代码的工作 C# 脚本,那就太好了。

编辑:

I have tried what you said so my Teleport script looks like this now:

public class Teleport : MonoBehaviour {
public float adjust;
public GameObject target;
public bool jump;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

void OnTriggerEnter(Collider other) {
    if (!jump) {
        if (other.tag == "Player") {
            target.GetComponent<Teleport>.jump = true;
            other.gameObject.transform.position = Vector2 (target.position.x, target.position.y);
        }
    }
}

void OnTriggerExit(Collider other) {
    if (other.tag == "Player") {
        jump = false;
    }
}

}

如果我使用新的 Vector2 那么它会给我 5 个错误:

- Expression denotes a `method group', where a `variable', `value' or `type' was expected
- Type `UnityEngine.GameObject' does not contain a definition for `position' and no      extension method `position' of type `UnityEngine.GameObject' could be found (are you missing a using directive or an assembly reference?)
- Type `UnityEngine.GameObject' does not contain a definition for `position' and no extension method `position' of type `UnityEngine.GameObject' could be found (are you missing a using directive or an assembly reference?)
-  The best overloaded method match for `UnityEngine.Vector2.Vector2(float, float)' has some invalid arguments
- Argument `#1' cannot convert `object' expression to type `float'

如果没有 new 运算符,我会遇到两个错误:

- Expression denotes a `method group', where a `variable', `value' or `type' was expected
- Expression denotes a `type', where a `variable', `value' or `method group' was expected

EDIT2:我注意到由于某种原因我没有看到目标,请在 Teleport 脚本组件的检查器中调整变量。

EDIT3:现在我可以毫无错误地运行它(我犯了一些小错误),但它对我不起作用。 如果我带着角色去“门户”,那么什么都不会发生。 有什么问题? 我已将检查器中的另一个“门户”添加到脚本中。

用这个。

public GameObject target;

target.GetComponent<Teleport>().jump = true;

参考这个

也纠正这个

other.gameObject.transform.position = new Vector2 (target.position.x, target.position.y);

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