[英]C# Script in Unity error
尝试编译这个简单的猜数字控制台游戏时,出现了这个奇怪的错误。 这在我的台式机上运行良好,但目前我在使用笔记本电脑,无法编译此工作游戏。 我得到的错误是The associated script can not be loaded. Please fix any compile errors and assign a valid script.
The associated script can not be loaded. Please fix any compile errors and assign a valid script.
我尝试过从重写代码到使用更简单的方法对其进行测试,但仍然无法正常工作。
这是代码本身:
using UnityEngine;
using System;
//using System.Collections;
public class NumberWizards : MonoBehaviour {
// Use this for initialization
int max;
int min;
int guess;
//string userInput = "input";
void Start () {
StarGame();
}
void StarGame() {
max = 1000;
min = 1;
print ("========================");
print ("Welcome to Number Wizard");
// print ("Give a max range of numbers: ");
// userInput = Console.ReadLine();
// max = Convert.ToInt32(userInput);
//
//
// print ("Give a min range of numbers: ");
// userInput = Console.ReadLine();
// min = Convert.ToInt32(userInput);
//
// while(min == max) {
// Console.WriteLine("The ranges must be different!");
// print ("Give a min range of numbers: ");
// userInput = Console.ReadLine();
// min = Convert.ToInt32(userInput);
//
// }
max = max +1;
guess = max - min;
print("Think of a number and don't tell me. ");
print ("The highest number you can pick is " + max);
print ("The lowest number you can pick is " + min);
print ("Is the number higher or lower than " + guess);
print ("Up arrow = higher, down = lower, return = equal");
}
void NextGuess() {
guess = (max + min) / 2;
print ("Higher or lower than " + guess);
print ("Up arrow = higher, down = lower, return = equal");
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown(KeyCode.UpArrow)) {
//print("Up arrow key was pressed");
min = guess;
NextGuess();
}else if(Input.GetKeyDown(KeyCode.DownArrow)) {
//print("Down arrow key was pressed");
max = guess;
NextGuess();
} else if(Input.GetKeyDown(KeyCode.Return)) {
print("I won");
StarGame();
}
}
}
这是要检查的事项列表。
该错误意味着您的类调用了NumberWizards.cs以外的名称,但不幸的是,虽然通常可以在C#中根据需要命名文件,但是如果希望UnityEditor看到它们,则必须将MonoBehaviours命名为正确命名的文件。
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