[英]C# Script in Unity error
嘗試編譯這個簡單的猜數字控制台游戲時,出現了這個奇怪的錯誤。 這在我的台式機上運行良好,但目前我在使用筆記本電腦,無法編譯此工作游戲。 我得到的錯誤是The associated script can not be loaded. Please fix any compile errors and assign a valid script.
The associated script can not be loaded. Please fix any compile errors and assign a valid script.
我嘗試過從重寫代碼到使用更簡單的方法對其進行測試,但仍然無法正常工作。
這是代碼本身:
using UnityEngine;
using System;
//using System.Collections;
public class NumberWizards : MonoBehaviour {
// Use this for initialization
int max;
int min;
int guess;
//string userInput = "input";
void Start () {
StarGame();
}
void StarGame() {
max = 1000;
min = 1;
print ("========================");
print ("Welcome to Number Wizard");
// print ("Give a max range of numbers: ");
// userInput = Console.ReadLine();
// max = Convert.ToInt32(userInput);
//
//
// print ("Give a min range of numbers: ");
// userInput = Console.ReadLine();
// min = Convert.ToInt32(userInput);
//
// while(min == max) {
// Console.WriteLine("The ranges must be different!");
// print ("Give a min range of numbers: ");
// userInput = Console.ReadLine();
// min = Convert.ToInt32(userInput);
//
// }
max = max +1;
guess = max - min;
print("Think of a number and don't tell me. ");
print ("The highest number you can pick is " + max);
print ("The lowest number you can pick is " + min);
print ("Is the number higher or lower than " + guess);
print ("Up arrow = higher, down = lower, return = equal");
}
void NextGuess() {
guess = (max + min) / 2;
print ("Higher or lower than " + guess);
print ("Up arrow = higher, down = lower, return = equal");
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown(KeyCode.UpArrow)) {
//print("Up arrow key was pressed");
min = guess;
NextGuess();
}else if(Input.GetKeyDown(KeyCode.DownArrow)) {
//print("Down arrow key was pressed");
max = guess;
NextGuess();
} else if(Input.GetKeyDown(KeyCode.Return)) {
print("I won");
StarGame();
}
}
}
這是要檢查的事項列表。
該錯誤意味着您的類調用了NumberWizards.cs以外的名稱,但不幸的是,雖然通常可以在C#中根據需要命名文件,但是如果希望UnityEditor看到它們,則必須將MonoBehaviours命名為正確命名的文件。
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