[英]Some Triangles not displaying when trying to draw a mesh from a .obj in OpenGL
我正在尝试显示从.obj文件加载的对象。 我使用此函数来读取.obj:
bool loadOBJ(
const char * path,
std::vector<glm::vec3> & vertices,
std::vector<glm::vec3> & vertexIndices
){
printf("Loading OBJ file %s...\n", path);
FILE * file = fopen(path, "r");
if( file == NULL ){
printf("Impossible to open the file ! Are you in the right path ? \n");
getchar();
return false;
}
while( 1 ){
char lineHeader[128];
// read the first word of the line
int res = fscanf(file, "%s", lineHeader);
if (res == EOF)
break; // EOF = End Of File. Quit the loop.
// else : parse lineHeader
if ( strcmp( lineHeader, "v" ) == 0 ){
glm::vec3 vertex;
fscanf(file, "%f %f %f\n", &vertex.x, &vertex.y, &vertex.z );
vertices.push_back(vertex);
}else if ( strcmp( lineHeader, "f" ) == 0 ){
glm::vec3 vertexIndex;
fscanf(file, "%f %f %f\n", &vertexIndex.x, &vertexIndex.y, &vertexIndex.z );
vertexIndices.push_back(vertexIndex);
}else{
// Probably a comment, eat up the rest of the line
char stupidBuffer[1000];
fgets(stupidBuffer, 1000, file);
}
}
return true;
}
然后,我在init函数中调用此函数。 加载网格后,我将在此处遍历顶点显示它:
for (unsigned int i = 0; i < meshVertices.size(); i++)
{
glBegin(GL_TRIANGLES);
glVertex3f(meshVertices[faceIndices[i].x-1].x, meshVertices[faceIndices[i].x-1].y, meshVertices[faceIndices[i].x-1].z);
glVertex3f(meshVertices[faceIndices[i].y-1].x, meshVertices[faceIndices[i].y-1].y, meshVertices[faceIndices[i].y-1].z);
glVertex3f(meshVertices[faceIndices[i].z-1].x, meshVertices[faceIndices[i].z-1].y, meshVertices[faceIndices[i].z-1].z);
glEnd();
}
但是,当程序运行时,对象的另一端根本无法加载,并且随机三角形也丢失了。 像这样:
您不希望循环顶点的大小,而是循环面的大小。
您的循环应读取for (unsigned int i = 0; i < faceIndices.size(); i++)
您正在遍历变量faceIndices[i]
,我想您想绘制所有三角形,而不是所有点(顶点)!
附带说明:我正在教你这门课程吗? :D该代码看起来很熟悉...
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