[英]SCNBox different colour or texture on each face
我是iOS开发的新手,我自己也很难过。 我正在尝试使用每个面具有不同颜色的SceneKit渲染立方体。
这是我到目前为止所得到的:
func sceneSetup() {
// 1
let scene = SCNScene()
// 2
let BoxGeometry = SCNBox(width: 0.9, height: 0.9, length: 0.9, chamferRadius: 0.0)
BoxGeometry.firstMaterial?.diffuse.contents = UIColor.redColor()
let cube = SCNNode(geometry: BoxGeometry)
cube.position = SCNVector3(x: 0, y: 0, z: -1)
scene.rootNode.addChildNode(cube)
// 3
sceneView.scene = scene
sceneView.autoenablesDefaultLighting = true
sceneView.allowsCameraControl = true
但我希望每张脸都有不同的颜色。 我怎么做?
盒子由六个不同的元素组成(每边一个)。 您可能还注意到,几何对象具有第一个材质的一个属性,但也有一个材质数组的属性。
具有多个元素和多个材质的对象将为每个元素选取材料(和换行)的增量。
例如4个元素和1个材料
Element 1 2 3 4
Material 1 1 1 1
或4种元素和2种材料
Element 1 2 3 4
Material 1 2 1 2 // note that they are repeating
例如4个元素和7个材料
Element 1 2 3 4
Material 1 2 3 4 // (5, 6, 7) is unused
对于盒子而言,这意味着您可以使用六种材料的阵列在盒子的每一侧都有独特的材料。 我在Scene Kit的一个章节的示例代码中有一个例子(在Objective-C中):
// Each side of the box has its own color
// --------------------------------------
// All have the same diffuse and ambient colors to show the
// effect of the ambient light, even with these materials.
SCNMaterial *greenMaterial = [SCNMaterial material];
greenMaterial.diffuse.contents = [NSColor greenColor];
greenMaterial.locksAmbientWithDiffuse = YES;
SCNMaterial *redMaterial = [SCNMaterial material];
redMaterial.diffuse.contents = [NSColor redColor];
redMaterial.locksAmbientWithDiffuse = YES;
SCNMaterial *blueMaterial = [SCNMaterial material];
blueMaterial.diffuse.contents = [NSColor blueColor];
blueMaterial.locksAmbientWithDiffuse = YES;
SCNMaterial *yellowMaterial = [SCNMaterial material];
yellowMaterial.diffuse.contents = [NSColor yellowColor];
yellowMaterial.locksAmbientWithDiffuse = YES;
SCNMaterial *purpleMaterial = [SCNMaterial material];
purpleMaterial.diffuse.contents = [NSColor purpleColor];
purpleMaterial.locksAmbientWithDiffuse = YES;
SCNMaterial *magentaMaterial = [SCNMaterial material];
magentaMaterial.diffuse.contents = [NSColor magentaColor];
magentaMaterial.locksAmbientWithDiffuse = YES;
box.materials = @[greenMaterial, redMaterial, blueMaterial,
yellowMaterial, purpleMaterial, magentaMaterial];
这是Swift 4的答案。
let colors = [UIColor.green, // front
UIColor.red, // right
UIColor.blue, // back
UIColor.yellow, // left
UIColor.purple, // top
UIColor.gray] // bottom
let sideMaterials = colors.map { color -> SCNMaterial in
let material = SCNMaterial()
material.diffuse.contents = color
material.locksAmbientWithDiffuse = true
return material
}
materials = sideMaterials
要更改前面的材料,只需抓取材料并更改其内容即可
let frontMaterial = materials[0]
frontMaterial.diffuse.contents = UIColor.white
泰国你的快速帮助。 我使用你提出的代码,但无法使用NSColor所以我尝试了uicolor但我得到的只是一个黑色的立方体,所以我尝试了这个,我让它工作
let BoxGeometry = SCNBox(width: 0.95, height: 0.95, length: 0.95, chamferRadius: 0.0)
let greenMaterial = SCNMaterial()
greenMaterial.diffuse.contents = UIImage(named: "g")
greenMaterial.locksAmbientWithDiffuse = true;
let redMaterial = SCNMaterial()
redMaterial.diffuse.contents = UIImage(named: "r")
redMaterial.locksAmbientWithDiffuse = true;
let blueMaterial = SCNMaterial()
blueMaterial.diffuse.contents = UIImage(named: "b")
blueMaterial.locksAmbientWithDiffuse = true;
let yellowMaterial = SCNMaterial()
yellowMaterial.diffuse.contents = UIImage(named: "y")
yellowMaterial.locksAmbientWithDiffuse = true;
let purpleMaterial = SCNMaterial()
purpleMaterial.diffuse.contents = UIImage(named: "p")
purpleMaterial.locksAmbientWithDiffuse = true;
let WhiteMaterial = SCNMaterial()
WhiteMaterial.diffuse.contents = UIImage(named: "w")
WhiteMaterial.locksAmbientWithDiffuse = true;
BoxGeometry.materials = [greenMaterial, redMaterial, blueMaterial,
yellowMaterial, purpleMaterial, WhiteMaterial];
g是一个绿色的jpeg等等,现在它已经运行了。
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