[英]Lights out game using 2d arrays
我正在尝试制作一款灯光游戏,我简化了游戏,一次只能更改一个图块,但我仍然遇到一个错误。 我可以单击以将黄色从黄色更改为黑色,但是我不能单击而发生相反的情况。 如果您不熟悉,这里是游戏: http : //www.logicgamesonline.com/lightsout/
我的代码:
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.net.*;
public class LightsOutPanel extends JPanel implements MouseListener {
private boolean[][] lights;
public static void main(String[] args) throws Exception {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("Lights Out!");
frame.setResizable(false);
frame.setVisible(true);
LightsOutPanel panel = new LightsOutPanel();
if (panel.lights == null) {
System.out.println("You did not initialize your light array!" +
"It's still null...");
System.exit(-1);
}
panel.addMouseListener(panel);
panel.setPreferredSize(new Dimension(601, 501));
panel.setMinimumSize(new Dimension(601, 501));
Container c = frame.getContentPane();
c.setLayout(new BorderLayout());
c.add(panel, BorderLayout.CENTER);
frame.pack();
}
public LightsOutPanel() {
lights = new boolean[5][6];
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 6; j++) {
lights[i][j] = true;
}
}
}
// unused methods
public void mouseClicked(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void paint(Graphics g) {
int boxWidth = 600 / 6;
int boxHeight = 500 / 5;
int y = 0;
for (int row = 0; row < 5; row++) {
int x = 0;
for (int col = 0; col < 6; col++) {
if (lights[row][col]==true) {
g.setColor(Color.YELLOW);
} else {
g.setColor(Color.BLACK);
}
g.fillRect(x, y, boxWidth, boxHeight);
g.setColor(Color.BLUE);
g.drawRect(x, y, boxWidth, boxHeight);
x += boxWidth;
}
y += boxHeight;
}
}
// called when the mouse is pressed - determines what row/column the user
// has clicked
public void mousePressed(MouseEvent e) {
int mouseX = e.getX();
int mouseY = e.getY();
int panelWidth = getWidth();
int panelHeight = getHeight();
int boxWidth = panelWidth / lights[0].length;
int boxHeight = panelHeight / lights.length;
int col = mouseX / boxWidth;
int row = mouseY / boxHeight;
toggle(row, col);
repaint();
}
// called to "toggle" the selected row and column, as well as the four
// adjacent lights
public void toggle(int row, int col) {
if (row >= 0 && col >= 0 && row < lights.length &&
col < lights[0].length)
{
if (lights[row][col] = true) {
lights[row][col] = false;
} else {
lights[row][col] = true;
}
}
}
}
您的“核心”问题出在您的toggle
方法中...
if (lights[row][col] = true) {
=
是一项赋值,因此您说将true
赋给lights[row][col]
,如果lights[row][col] == true
请执行以下操作……所以它始终是true。
一种更简单的方法是...
lights[row][col] = !lights[row][col];
不,如果是,很简单。
您还应该查看AWT中的绘画和Swing和执行自定义绘画 。 您违反了paint方法的链式合同(未调用super.paint
)
而不是覆盖paint
,您应该使用paintComponent
,并且应该在执行任何自定义绘制之前调用super.paintComponent
,这将确保为您准备好Graphics
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