[英]Unity3d add time on countdown timer?
当播放器上电时,我想在计时器上增加10秒。 我有在Canvas上添加的计时器脚本。
因此,我尝试在PowerUp脚本中添加时间(我使用了PlayerPrefs.SetInt
),但是计时器脚本中的PlayerPrefs.GetInt
始终为true,因此请立即在我的计数器上添加一些时间。
这是timer.cs:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class timer : MonoBehaviour
{
public Text textTime;
public float second = 0;
private int minutes = 1;
public int second2 = 0;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
textTime.text = minutes + ":" + second2;
second -= Time.deltaTime;
second2 = (int)second;
if (second < 1)
{
minutes--;
second += 60f;
}
if (minutes == 0 && second2 == 1)
{
PlayerPrefs.SetInt("Gameover", 0);
Application.LoadLevel("gameover");
}
if ((PlayerPrefs.GetInt("timer")) == 1)
{
second2 += 10;
}
}
}
这是PowerUp脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerUp : MonoBehaviour
{
void Start () {
}
Update is called once per frame
void Update () {
}
public void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
PlayerPrefs.SetInt("timers", 1);
gameObject.SetActive(false);
}
}
在你的代码片段提供,你永远不变的PlayerPrefs
“计时器”到什么,但“1”,所以你总是最终加入+10 second2
。
也许您打算在以下IF语句中进行更改:
if (minutes == 0 && second2 == 1)
{
PlayerPrefs.SetInt("Gameover", 0);
Application.LoadLevel("gameover");
}
更改为:
if (minutes == 0 && second2 == 1)
{
PlayerPrefs.SetInt("timer", 0);
Application.LoadLevel("gameover");
}
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