[英]When i press button on the game scene its starts the game
我的问题是我在游戏场景中有一个商店按钮,所以当我按下它时不会带我到商店场景它开始游戏,我想要当我按下按钮时带我到商店场景! ,我会发布我的代码我希望你们能帮助我,因为我花了一天时间阅读,但我没有得到任何结果请帮助!
移动输入脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MobileInput : MonoBehaviour {
private const float DEADZONE = 100.0f;
public static MobileInput Instance { set; get; }
private bool tap, swipeLeft, swipeRight, swipeUp, swipeDown;
private Vector2 swipeDelta, startTouch;
public bool Tap { get { return tap; } }
public Vector2 SwipeDelta { get { return swipeDelta; } }
public bool SwipeLeft { get { return swipeLeft; } }
public bool SwipeRight { get { return swipeRight; } }
public bool SwipeUp { get { return swipeUp; } }
public bool SwipeDown { get { return swipeDown; } }
private void Awake()
{
Instance = this;
}
private void Update()
{
//Reseting all the booleans
tap = swipeLeft = swipeRight = swipeUp = swipeDown = false;
//Let's check for inputs
#region Stanedalone Inputs
if (Input.GetMouseButtonDown(0))
{
tap = true;
startTouch = Input.mousePosition;
}
else if (Input.GetMouseButtonUp(0))
{
startTouch = swipeDelta = Vector2.zero;
}
#endregion
#region Mobile Inputs
if (Input.touches.Length != 0)
{
if (Input.touches[0].phase == TouchPhase.Began)
{
tap = true;
startTouch = Input.mousePosition;
}
else if (Input.touches[0].phase == TouchPhase.Ended || Input.touches[0].phase == TouchPhase.Canceled)
{
startTouch = swipeDelta = Vector2.zero;
}
}
#endregion
//Caluclate distance
swipeDelta = Vector2.zero;
if (startTouch != Vector2.zero)
{
//Let's check with mobile
if (Input.touches.Length != 0)
{
swipeDelta = Input.touches[0].position - startTouch;
}
//Lets check with standalone
else if (Input.GetMouseButton(0))
{
swipeDelta = (Vector2)Input.mousePosition - startTouch;
}
}
//Let's check if we're beyond the deadzone
if (swipeDelta.magnitude > DEADZONE)
{
// this is a confirmed swipe
float x = swipeDelta.x;
float y = swipeDelta.y;
if (Mathf.Abs(x) > Mathf.Abs(y))
{
// Left or right
if (x < 0)
swipeLeft = true;
else
swipeRight = true;
}
else
{
// Up or Down
if (y < 0)
swipeDown = true;
else
swipeUp = true;
}
startTouch = swipeDelta = Vector2.zero;
}
}
}
游戏管理器脚本
private void Update()
{
if (MobileInput.Instance.Tap && !isGameStarted)
{
isGameStarted = true;
motor.StartRunning();
FindObjectOfType<GlacierSpawner>().IsScrolling = true;
FindObjectOfType<CameraMotor>().IsMoving = true;
gameCanvas.SetTrigger("Show");
MenuAnim.SetTrigger("Hide");
}
if (isGameStarted && !isDead)
{
//Bump up the score
score += (Time.deltaTime * modifierScore);
if (lastScore != (int)score)
{
lastScore = (int)score;
scoreText.text = score.ToString("0");
}
}
}
您可以创建一个不可见的 UIButton 来覆盖除 ShopButton 区域之外的屏幕。 在您的 GameManager 脚本中定义两个公共方法,一个用于开始游戏,一个用于展示商店,然后通过在 UIButton 的按钮组件中添加一个 OnClick 处理程序将这些方法链接到 UIButton 的方法。
点击后不要忘记禁用播放按钮;)
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