[英]glReadPixels crash on iOS
当在线用户刚刚打开应用程序时,即使现在它也会崩溃,我们无法复制自己。 崩溃信息:
libsystem_platform.dylib 0x183223b40 _sigtramp + 36 (sigtramp.c:109)
AGXMetalA10 0x1a2ce15d8
AGX::Texture<(AGXTextureMemoryLayout)1, AGX::G9::Encoders,
AGX::G9::Classes>::readRegion(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, void*, unsigned long, unsigned long) + 904 (agxa_texture_template.hpp:1038)
AGXMetalA10 0x1a2ce15d8
AGX::Texture<(AGXTextureMemoryLayout)1, AGX::G9::Encoders,
AGX::G9::Classes>::readRegion(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, void*, unsigned long, unsigned long) + 904 (agxa_texture_template.hpp:1038)
AGXMetalA10 0x1a2ccaa7c -[AGXA10FamilyTexture getBytes:bytesPerRow:bytesPerImage:fromRegion:mipmapLevel:slice:] + 84 (agxa_texture_objc.mm:355)
AppleMetalGLRenderer 0x1a2d3e8a0 gldReadFramebufferData + 1260 (glr_framebuffer.mm:549)
GLEngine 0x1a3a98074 glReadPixels_Exec + 1124 (gl_read_pixels.c:329)
看起来您的 glReadPixel() 调用的维度很重要。 就我而言,似乎如果我采用小于 32 的整数作为高度参数,就会发生这种崩溃。 你可以试一试。
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