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通过Python在Maya中将着色器从一个网格分配到另一个网格

[英]Assign shaders from one mesh to another in Maya via Python

我正在寻找一种方法,如果它们完全相似,则如何将着色器从一个角色转移到另一个角色。 因此,我正在寻找一种方法,以从网格的一个面到另一个完全相似的面查询着色器。 我已经停留在如何查询着色器的那一刻。

有人可以给一些提示吗?

谢谢

选择source model ,然后选择任意数量的target models (但具有相同的拓扑)并执行以下MEL代码:

global proc polyTransferShadingGroups(string $objects[]) {

    string $src = $objects[0];
    string $targ;
    int $targcount = size($objects);
    int $i;

    for($i = 1; $i < $targcount; ++$i) {
        string $targ = $objects[$i];
        string $shGroups[] = listSets -ets -type 1 -o $src;
        string $sg;

        for($sg in $shGroups) {
            string $sgMembers[] = sets -q $sg;
            string $f;

            for($f in $sgMembers) {
                string $obj = match(".*\.", $f);
                $obj = substitute("\.", $obj, "");

                if($obj == $src) {
                    string $index = match("\..*", $f);
                    sets -e -fe $sg ($targ + $index);
                }
            }
        }
    }
}
polyTransferShadingGroups(ls -sl);
import maya.cmds as cmds
import re

def inRange(selection, fList):
    try:
        # extract ids 1234:5464 or just a number
        ranges = [ re.findall('(\d+:?\d+)', x)[0] for x in fList]
        # extract the id of our current face
        selectionIndex = re.findall('(\d+:?\d+)', selection)[-1]
    except:
        #if extraction above fail, it is not the good shader
        return False
    if selectionIndex in ranges:
        # if it is not a range 12354:46548
        # we check if our face is in the list
        return True
    else:
        # if it is a range, 13215:484984, let's check if our face id is between : 13215 >= ourFace <= 484984
        if [True for i in ranges if int(selectionIndex) >= int(i.split(':')[0]) and int(selectionIndex) <= int(i.split(':')[-1])]:
            return True
    # If everything above is not working, our face is not in the shader set
    return False

def shadeSimilar(target=list):   
    # split selected face to have the transofrm and the face id
    sel = cmds.ls(sl=True)[0].split('.')
    # lets query the shape to list every shaders connected
    shape = cmds.listRelatives(sel[0], c=True)[0]
    sg = list(set(cmds.listConnections(shape, type='shadingEngine')))

    for i in sg:
        # list the faces affected by the shader
        fList = cmds.sets(i, q=True)
        # check if our face is in the current shader loop
        if inRange(sel[-1], fList):
            # if True, let's apply this shader to the targets
            for t in target:
                # replace with the name of the new object 
                targetList = [x.replace(sel[0], t) for x in fList]
                # assign shader
                cmds.sets(targetList, e=True, forceElement=i)

# select the face first and the target second
shadeSimilar(target=cmds.ls(sl=True)[1:])
# shadeSimilar(target=['pSphere2', 'pSphere3'])

编辑:

请注意,您可以在ls命令中使用-fl标志,但是在很大的网格中,它可能很慢

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