[英]ScriptService execute eating memory
当我在ScriptService运行请求上运行Execute时,它需要一些内存并且无法释放它。 通过在Raspberry Pi上运行monodevelop来测试这一点,可以看到内存以惊人的速度上升,并最终导致程序崩溃。 GC.Collect试图重新声明这个记忆。 对我做错了什么有任何见解?
public MainWindow() : base(Gtk.WindowType.Toplevel)
{
Build();
while (true)
{
getDashRow();
Thread.Sleep(1000);
Console.WriteLine("Total available memory before collection: {0:N0}", System.GC.GetTotalMemory(false));
System.GC.Collect();
Console.WriteLine("Total available memory collection: {0:N0}", System.GC.GetTotalMemory(true));
}
}
private int getDashRow()
{
ScriptsResource.RunRequest runreq;
DriveService driveservice;
ExecutionRequest exrequest;
Console.WriteLine("getDashRow");
int retval = 0;
exrequest = new ExecutionRequest();
exrequest.Function = "getMacRow";
IList<object> parameters = new List<object>();
parameters.Add(spreadsheetname);
exrequest.Parameters = parameters;
exrequest.DevMode = false;
try
{
// run a Google Apps Script function on the online sheet to find number of rows (more efficient)
runreq = scriptservice.Scripts.Run(exrequest, dashscriptid);
// following line consumes the memory
Operation op = runreq.Execute();
retval = Convert.ToInt16(op.Response["result"]);
parameters = null;
exrequest = null;
op = null;
}
catch (Exception ex)
{
Console.WriteLine("getDashRow: " + ex.Message);
}
return retval;
}
我解决了这个问题,安装Mono Preview v6.0.0.277解决了这个问题,现在可以正确释放内存而无需手动调用GC.Collect()。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.