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如何将上下文菜单选项添加到层次结构中位于底部的游戏对象?

[英]How can I add a context menu option to a gameobject in the hierarchy to be at the bottom?

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(PickupObjects))]
public class PickupObjectsEditor : Editor
{
    [MenuItem("GameObject/Make Pickup Item", false, 10)]
    public static void CreateTextArea()
    {
        GameObject go = new GameObject("Test");
    }

    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        PickupObjects pickupobjects = (PickupObjects)target;

        if (GUILayout.Button("Generate Pickup Objects"))
        {
            pickupobjects.GeneratePickupObjects();
        }
    }
}

这部分 :

[MenuItem("GameObject/Make Pickup Item", false, 10)]
public static void CreateTextArea()
{
     GameObject go = new GameObject("Test");
}

将在底部末尾的一处添加“Make Pickup Item”:

优先事项

优先级设置为 10 但如果我想将它添加到相机下方的最底部 - 我怎么知道它应该是什么优先级?

这边

您需要priority > 11

第 280 行:

[MenuItem("GameObject/Camera", priority = 11)]
static void CreateCamera(MenuCommand menuCommand)
{
    var parent = menuCommand.context as GameObject;
    Place(ObjectFactory.CreateGameObject("Camera", typeof(Camera), typeof(AudioListener)), parent);
}

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