繁体   English   中英

ModuleNotFoundError 在 Mac 上的终端中没有命名模块

[英]ModuleNotFoundError no module named in Terminal on Mac

我对 python 非常陌生,并且仍在学习它是如何工作的。 我正在为 python class 构建一个小型纸牌游戏,并决定使用 Sublime Text 和 Github 来构建它,以自学它是如何工作的。

(非常小的)目录如下所示:

/GitHub
├── python-practice
└── war
    ├── __init_.py
    ├── __main__.py
    ├── config
    │   ├── __init__.py
    │   ├── __pycache__
    │   │   ├── card.cpython-38.pyc
    │   │   ├── deck.cpython-38.pyc
    │   │   └── player.cpython-38.pyc
    │   ├── card.py
    │   ├── card.pyc
    │   ├── deck.py
    │   ├── deck.pyc
    │   ├── deck_test.py
    │   └── player.py
    └── game
        ├── __init__.py
        └── logic.py

但是无论我是在终端中使用编译器还是在 sublime 中使用系统解释器来运行 logic.py,它总是会返回:

Traceback (most recent call last):
  File "game/logic.py", line 1, in <module>
    import card, deck, player
ModuleNotFoundError: No module named 'card'

...即使它显然在那里。 我试过from config import card, deck, player也试过import config

将我的所有模块放在一个文件夹中会很容易和简单,但我正在尝试自学目录,所以我觉得弄清楚这一点很重要。 如何让我的脚本从同一目录中与其相邻的另一个文件夹正确导入模块? 我错过了什么?

编辑:从下面的模块中添加我的代码。

卡片.py

values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':11, 'Queen':12, 'King':13, 'Ace':14}
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two','Three','Four','Five','Six','Seven','Eight','Nine','Ten','Jack','Queen','King','Ace')

class Card():
    def __init__(self,suit,rank):
        self.suit = suit
        self.rank = rank
        self.value = values[rank]

    def __str__(self):
        return self.rank+" of "+ self.suit

logic.py (未完成,WIP)

from config.card import Card
from config.deck import Deck
from config.player import Player

#Game setup

player_one = player.Player("One")
player_two = player.Player("Two")

new_deck = deck.Deck()
new_deck.shuffle()


for x in range(26):
    player_one.add_cards(new_deck.deal_one())
    player_two.add_cards(new_deck.deal_one())

game_on = True 

round_num = 0 

while game_on:

    

    if len(player_one.all_cards) == 0:
        print('Player One, out of cards! Player Two Wins!')
        game_on = False
        break
    elif len(player_two.all_cards) == 0:
        print('Player Two, out of cards! Player One Wins!')
        game_on = False
        break
    else:
        round_num+=1
    print(f'Round {round_num}')

    #NEW ROUND
    player_one_cards = []
    player_one_cards.append(player_one.remove_one())
    
    player_two_cards = []
    player_two_cards.append(player_two.remove_one())



    pass

像这样的东西应该工作:

import sys
from pathlib import Path
sys.path.append(str(Path('.').absolute().parent))

from config.card import Card
from config.deck import Deck
from config.player import Player

这基本上允许您从父目录导入东西,这是您需要的。

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM