[英]How to Set object rotation limits around a pivot in Unity3d C#?
[英]How to set a max rotation on an object in C# (Unity)
我试图让一艘太空船在向上行进时向上倾斜,或者在它坠落时向下倾斜,但我被卡住了,这就是我到目前为止所拥有的
if (Input.GetKey(KeyCode.Space)) //If spacebar pressed
{
playerRb.AddForce(Vector3.up * floatForce, ForceMode.Impulse); // Add force upwards to player
}
// Rotates upwards
if (Input.GetKey(KeyCode.Space))
{
if (transform.rotation.x != -maxRotation)
{
transform.Rotate(-rotationSpeed, 0f, 0f * Time.deltaTime);
transform.Rotate(-maxRotation, 0f, 0f);
}
}
当我按下空格键时,它只是无限旋转......
有什么帮助吗? 谢谢
如果要限制对象的旋转,可以修改eulerAngles
属性值。
以下脚本采用几个向量并确保对象旋转保持在它们的 x、y、z 值之间的范围内。
using UnityEngine;
public class RotationLimitter : MonoBehaviour
{
[SerializeField]
private bool runOnUpdate = true;
[SerializeField]
private bool runOnLateUpdate = false;
[SerializeField]
private bool runOnFixedUpdate = false;
[Space]
[SerializeField]
private Vector3 minRotation = Vector3.zero;
[SerializeField]
private Vector3 maxRotation = Vector3.zero;
private void Update()
{
if (runOnUpdate)
LimitRotation();
}
private void LateUpdate()
{
if (runOnLateUpdate)
LimitRotation();
}
private void FixedUpdate()
{
if (runOnFixedUpdate)
LimitRotation();
}
private void LimitRotation()
{
float x = Mathf.Clamp(transform.eulerAngles.x, minRotation.x, maxRotation.x);
float y = Mathf.Clamp(transform.eulerAngles.y, minRotation.y, maxRotation.y);
float z = Mathf.Clamp(transform.eulerAngles.z, minRotation.z, maxRotation.z);
transform.eulerAngles = new Vector3(x, y, z);
}
}
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