[英]How do I make a unity ad play every 5 rounds/losses?
我一直在尝试制作我的游戏,每 5 轮/失败播放一次广告。 我曾尝试复制一些脚本,但它们对我不起作用。 我是一个非常早期的开发人员,对 c# 和统一性了解不多。 如果您找到解决方案,请告诉我我需要将代码放在哪个脚本中。 我的游戏管理器脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public GameObject gameOverCanvas;
public AdsManager ads;
private void Start()
{
Time.timeScale = 1;
ads.ShowBanner();
}
public void GameOver()
{
gameOverCanvas.SetActive(true);
Time.timeScale = 0;
ads.PlayAd();
}
public void Replay()
{
SceneManager.LoadScene(0);
}
}
我的 AdsManager 脚本:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Advertisements;
public class AdsManager : MonoBehaviour, IUnityAdsListener
{
#if UNITY_IOS
string gameId = "#######";
#else
string gameId = "#######";
#endif
Action onRewardedAdSuccess;
// Start is called before the first frame update
void Start()
{
Advertisement.Initialize(gameId);
Advertisement.AddListener(this);
ShowBanner();
}
public void PlayAd()
{
if(Advertisement.IsReady("Interstitial_Android"))
Advertisement.Show("Interstitial_Android");
}
public void PlayRewardedAd(Action onSuccess)
{
onRewardedAdSuccess = onSuccess;
if(Advertisement.IsReady("Rewarded_Android"))
{
Advertisement.Show("Rewarded_Android");
}
else
{
Debug.Log("Rewarded ad is not ready!");
}
}
public void ShowBanner()
{
if (Advertisement.IsReady("Banner_Android"))
{
Advertisement.Banner.SetPosition(BannerPosition.BOTTOM_CENTER);
Advertisement.Banner.Show("Banner_Android");
}
else
{
StartCoroutine(RepeatShowBanner());
}
}
public void HideBanner()
{
Advertisement.Banner.Hide();
}
IEnumerator RepeatShowBanner()
{
yield return new WaitForSeconds(1);
ShowBanner();
}
public void OnUnityAdsReady(string placementId)
{
Debug.Log("ADS ARE READY!");
}
public void OnUnityAdsDidError(string message)
{
Debug.Log("ERROR: " + message);
}
public void OnUnityAdsDidStart(string placementId)
{
Debug.Log("VIDEO STARTED!");
}
public void OnUnityAdsDidFinish(string placementId, ShowResult showResult)
{
if (placementId == "Rewarded_Android" && showResult == ShowResult.Finished)
{
onRewardedAdSuccess.Invoke();
}
}
}
如果您需要更多脚本,请告诉我。 我将不胜感激任何反馈。
创建一个计数器,在每场比赛后将其递增,然后检查您是否达到了所需的比赛次数。
您需要创建计数器和所需的游戏变量。 然后,将增量和 if 语句代码放入 GameOver 方法中:
public void GameOver()
{
gameOverCanvas.SetActive(true);
Time.timeScale = 0;
gameCount++; //increment game count
if(gameCount >= gamesToShowAd) // check if player played enough games to show ad
{
ads.PlayAd();
gameCount = 0; // reset counter
}
}
如果您愿意,您可以考虑使用https://docs.unity3d.com/ScriptReference/PlayerPrefs.html或使用现成的在线解决方案来保存游戏计数
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