如何提高自定义OpenGL ES 2.0深度纹理生成的性能? [英]How can I improve the performance of my custom OpenGL ES 2.0 depth texture generation?
使用2D iPhone OpenGL ES 1.1应用程序,如何使深度缓冲区适用于纹理? [英]With a 2D iPhone OpenGL ES 1.1 app, how do I get my depth buffer working for textures?
OpenGL ES 2.x:如何丢弃深度缓冲区glDiscardFramebufferEXT? [英]OpenGL ES 2.x: How to Discard Depth Buffer glDiscardFramebufferEXT?