[英]iOS: simple animation
我想创建一个更改alpha值的简单动画:
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:2];
[view1 setAlpha:0.00];
[UIView commitAnimations];
好的,这样我将alpha值更改为两秒并且它工作正常,但我想要这样的事情:当alpha为0时,动画必须再次开始alpha = 1所以动画应该是:alpha 0 - > alpha 1 - > alpha 0 - > alpha 1 - > ...依此类推,持续时间为2秒。 你能帮助我吗?
我的完整代码是
-(IBAction){
FirstViewController *firstViewController = [[[FirstViewController alloc] init]autorelease];
[firstViewController.label1 setAlpha:1.00];
[firstViewController.label2 setAlpha:1.00];
view = firstViewController.viewFirst; //this is my view and I copy in other view
[self fadeOut:nil finished:nil context:nil];}
- (void) fadeOut:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:2];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(fadeIn:finished:context:) ];
[view setAlpha:0.00];
[UIView commitAnimations];
}
- (void) fadeIn:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:2];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(fadeOut:finished:context:) ];
[view setAlpha:1.00];
[UIView commitAnimations];
}
在iOS 4及更高版本中,您可以这样做
view1.alpha = 1.0;
[UIView animateWithDuration:2.0
delay:0.0
options:UIViewAnimationOptionRepeat|UIViewAnimationAutoReverse
animations:^{
view1.alpha = 0.0;
}
completion:nil
];
- (void) fadeOut:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:2];
[UIView setAnimationDelegate:self];
if(animationRunning){
[UIView setAnimationDidStopSelector:@selector(fadeIn:finished:context:) ];
}
[view1 setAlpha:0.00];
[UIView commitAnimations];
}
- (void) fadeIn:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:2];
[UIView setAnimationDelegate:self];
if(animationRunning){
[UIView setAnimationDidStopSelector:@selector(fadeOut:finished:context:) ];
}
[view1 setAlpha:1.00];
[UIView commitAnimations];
}
这些将在动画结束时互相调用......
你需要做的就是打电话:
[self fadeOut:nil finished:nil context:nil];
您可以设置动画完成处理程序(使用基于块的API或+(void)setAnimationDidStopSelector:(SEL)selector
)并启动下一个。
或者看看那些方法:
+ setAnimationRepeatCount:
+ setAnimationRepeatAutoreverses:
您创建如下所示的ViewController
FirstViewController *firstViewController = [[[FirstViewController alloc] init]autorelease];
然后添加动画,但是什么时候在视图heirarchy(addSubview)中添加firstViewController.view。 也只是打电话
[[[FirstViewController alloc] init]autorelease]
除非您覆盖其init方法,否则不会创建标签对象。 如果在该时间点分配了标签,请尝试调试。 同样对于动画我使用uiview anitmation和完成块方法
我想,你可以只使用一个功能(基于以前的答案的功能):
- (void) fadeIn:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:2];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(fadeIn:finished:context:) ];
[view1 setAlpha:mod(1-view1.alpha)];
[UIView commitAnimations];
}
alplha不能是负值,因此必须应用mod
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