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[英]Unity: how to specify to use specific instance of a type when resolving another type
[英]How can I specify a constructor for Unity to use when resolving a service?
我有以下构造函数:
public ReferenceService(
IAzureTable<Reference> referenceRepository)
{
_referenceRepository = referenceRepository;
}
public ReferenceService(CloudStorageAccount devStorageAccount)
{
_referenceRepository = new AzureTable<Reference>(devStorageAccount, "TestReferences");
}
并在Bootstrapper.cs中
CloudStorageAccount storageAccount;
storageAccount = CloudStorageAccount.FromConfigurationSetting("DataConnectionString");
var container = new UnityContainer();
container.RegisterType<IReferenceService, ReferenceService>();
当我尝试让Unity解析我的服务时,它给我一条错误消息,指出有多个带有一个参数的构造函数:
[ResolutionFailedException: Resolution of the dependency failed, type = "WebUx.xController", name = "(none)".
Exception occurred while: while resolving.
Exception is: InvalidOperationException - The type ReferenceService has multiple constructors of length 1. Unable to disambiguate.
-----------------------------------------------
At the time of the exception, the container was:
Resolving WebUx.xController,(none)
Resolving parameter "referenceService" of constructor WebUx.xController(
Storage.Services.IContentService contentService,
Storage.Services.IReferenceService referenceService
)
Resolving Storage.Services.ReferenceService,(none) (mapped from Storage.Services.IReferenceService, (none))
]
有没有一种方法可以强迫Unity使用我的两个构造函数之一?
一种方法是使用InjectionConstructorAttribute注释所需的构造函数:
当一个目标类包含多个具有相同数量参数的构造函数时,必须将InjectionConstructor属性应用于该构造函数
样品:
[InjectionConstructor]
public ReferenceService(IAzureTable<Reference> referenceRepository)
{
_referenceRepository = referenceRepository;
}
public ReferenceService(CloudStorageAccount devStorageAccount)
{
_referenceRepository = new AzureTable<Reference>(devStorageAccount, "TestReferences");
}
container.RegisterType<IReferenceService, ReferenceService>();
更改为
container.RegisterType<IReferenceService, ReferenceService>(new InjectionConstructor());
如果要使用不带参数的那一个。
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