[英]Button Array - which one is pressed? c#
我試圖動態創建一個按鈕數組,但我無法弄清楚如何讓函數知道實際按下了哪個按鈕......我嘗試過這種方式,但似乎沒有解決。 有任何想法嗎?
public void game_setup(int columns, int rows, int mines)
{
//game_destroy();
//Set Window Size
this.Height = 50 + Options.y_ini + rows * (Options.size + Options.space);
this.Width = 20 + 2 * Options.x_ini + columns * (Options.size + Options.space);
//Setup the playing field
Button[,] field = new Button[columns,rows];
for (int i = 0; i < columns; i++)
{
for (int j = 0; j < rows; j++)
{
field[i, j] = new Button();
//Button Size
field[i, j].Width = Options.size;
field[i, j].Height = Options.size;
//Button Position
int x = Options.x_ini + i * (Options.size + Options.space);
int y = Options.y_ini + j * (Options.size + Options.space);
field[i, j].Location = new Point(x, y);
//Event Handler
int send_i = i;
int send_j = j;
field[i, j].Click += (sender, args) =>
{
field_Click(send_i, send_j);
};
//Add the Button to the GameBoard
Controls.Add(field[i, j]);
}
}
//Distribute the Mines
//...
}
public void field_Click(int x, int y)
{
MessageBox.Show("X:" + x + " Y:" + y);
field[1, 2].Text = "hi";
}
field[i, j].Tag = new Point(send_i, send_j);
field[i, j].Click += (sender, args) => {
Button button = sender as Button;
Point p = (Point) button.Tag;
field_Click(p.X, p.Y);
};
注意 :關鍵是您可以通過sender
訪問實際單擊的Button
,只需將其轉換為Button
然后您就可以使用單擊的Button
進行所有操作。
更改事件處理程序以傳遞sender參數。 這是對單擊的按鈕的引用。
field[i, j].Click += (sender, args) =>
{
field_Click(sender, send_i, send_j);
};
public void field_Click(object sender, int x, int y)
{
Button btn = sender as Button;
MessageBox.Show(btn.Name + "X:" + x + " Y:" + y);
field[x, y].Text = "hi";
}
field[i, j].Name = i +j';
field[i, j].Click += (sender, args) =>
{
field_Click(sender, send_i, send_j);
};
public void field_Click(object theButton, int x, int y)
{
var currentButton = (Button) sender;
if ( currentButton.Name == YOUR CODE HERE IF YOU WANT TO CHECK SOMETHING)
{
MessageBox.Show("X:" + x + " Y:" + y);
field[1, 2].Text = "hi";
}
}
您想要做的就是單擊時出現X和Y。 您不需要做很多事情。 首先使用非常標准的click事件。
然后替換這個:
int send_i = i;
int send_j = j;
field[i, j].Click += (sender, args) =>
{
field_Click(send_i, send_j);
};
有了這個
field[i, j].Tag = i.ToString() + "|" + j.ToString();
field[i, j].Click += new EventHandler(field_Click);
現在將事件處理程序更改為以下內容
private void field_Click(object sender, EventArgs e)
{
string[] sSplitTag = ((Button)sender).Tag.ToString().Split('|');
int i = Convert.ToInt32(sSplitTag[0]);
int j = Convert.ToInt32(sSplitTag[1]);
}
始終嘗試使用標簽來了解有關您的控件的詳細信息。 這就是該屬性的用途。...給您添加標簽,以便您再次看到他時就可以識別出他。
你好,在同一個問題上也需要一些幫助,但不同的代碼這里是我的代碼,請一些將是最受歡迎的
public partial class GuichetDasBoard : UserControl
{
List<Button> btnCat = new List<Button>();
int i = 0;
Connection con = new Connection();
MySqlCommand cmd = new MySqlCommand();
DataTable dt = new DataTable();
MySqlDataReader dr;
string Query = "SELECT * FROM categorie_article";
public GuichetDasBoard()
{
InitializeComponent();
DataLoad();
}
private void DataLoad()
{
try
{
Connection.dataSource();
cmd.Connection = Connection.dataSource();
cmd.CommandText = Query;
dr = cmd.ExecuteReader();
dt.Load(dr);
List<String> stringArr = new List<String>();
// Classic version :-)
for (int a = 0; a < dt.Rows.Count; a++)
{
stringArr.Add(dt.Rows[a]["categorie"].ToString());
}
int curentx = 0;
const int Step = 2;
const int WIDTH = 85;
const int HEIGHT = 85;
bool IsButtonsOnScreen = false;
for(i=0; i<stringArr.Count; i ++)
{
Button button = new Button();
button.Content = stringArr[i];
button.Uid=i.ToString();
button.Width = WIDTH;
button.Height = HEIGHT;
button.Background = (SolidColorBrush)new BrushConverter().ConvertFromString("#FF940C0C");
button.Foreground= (SolidColorBrush)new BrushConverter().ConvertFromString("#FFFFFFFF");
button.BorderBrush = (SolidColorBrush)new BrushConverter().ConvertFromString("#FF940C0C");
button.FontSize = 10;
btnCat.Add(button);
}
if(!IsButtonsOnScreen)
{
foreach(var item in btnCat)
{
Canvas.SetLeft(item, Step * curentx);
curentx += 45;
viewb.Items.Add(item);
}
IsButtonsOnScreen = true;
}
}
catch (Exception x)
{
MessageBox.Show(x.ToString());
}
finally
{
dr.Close();
con.connClose();
}
}
}
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