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[英]Rust trait state

我將從Rust的Rubyist這個怪獸“ Monster”代碼開始

trait Monster {
    fn attack(&self);
    fn new() -> Self;
}

struct IndustrialRaverMonkey {
    life: int,
    strength: int,
    charisma: int,
    weapon: int,
}

struct DwarvenAngel {
    life: int,
    strength: int,
    charisma: int,
    weapon: int,
} ...
impl Monster for IndustrialRaverMonkey { ...
impl Monster for DwarvenAngel { ...

我擔心代碼重復。 在Java中,我將創建定義attack方法和基類的接口,並使用所有這些參數( lifestrengthcharismaweapon )。 我將使用抽象類在C ++中執行相同的操作。 我可以找到一些丑陋和不直觀的方法來解決此問題,但是有減少代碼的好方法嗎? 我的意思是,使其保持可伸縮性和可讀性。

有利於組合的另一種方法,如果需要的話,也可以從中更容易地DwarvenAngel實現(例如, DwarvenAngelCharacteristics需要一個附加字段):

trait Monster {
    fn attack(&self);
}

struct Characteristics {
    life: int,
    strength: int,
    charisma: int,
    weapon: int,
}

struct IndustrialRaverMonkey {
    characteristics: Characteristics
}

struct DwarvenAngel {
    characteristics: Characteristics
}

fn same_attack(c: Characteristics) {
    fail!("not implemented")
}

impl Monster for IndustrialRaverMonkey {
    fn attack(&self) {
        same_attack(self.characteristics)
    }
}

impl Monster for DwarvenAngel {
    fn attack(&self) {
        same_attack(self.characteristics)
    }
}

或者,您可以讓一個枚舉代表您的怪物類型,與AB的答案非常相似:

trait Monster {
    fn attack(&self);
}

struct Characteristics {
    life: int,
    strength: int,
    charisma: int,
    weapon: int,
}

enum Monsters {
    IndustrialRaverMonkey(Characteristics),
    DwarvenAngel(Characteristics),
}

fn same_attack(_: &Characteristics) {
    fail!("not implemented")
}

impl Monster for Monsters {
    fn attack(&self) {
        match *self {
            IndustrialRaverMonkey(ref c) => same_attack(c),
            DwarvenAngel(ref c)          => same_attack(c)
        }
    }
}

您認為這樣的解決方案可以接受嗎?

trait Actor {
    fn attack(&self);
}

enum MonsterId {
    IndustrialRaverMonkey,
    DwarvenAngel
}

struct Monster {
    life: int,
    strength: int
}

impl Monster {
    fn new(id: MonsterId) -> Monster {
        match id {
            IndustrialRaverMonkey => 
            Monster { life: 12, strength: 8 },

            DwarvenAngel => 
            Monster { life: 18, strength: 12 }
        }
    }
}


impl Actor for Monster { 
    fn attack(&self) {}
}

更新了一個更好的例子。

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