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如何在Phaser JS中實現良好的計時器

[英]How to implement a good timer in Phaser JS

嗨,我目前正在為我的應用開發計時器,我將使用phonegap將其移植到具有約10秒計時器的球類游戲的Android手機上

目前我正在使用timer ++增量

createLevel: function(lvl) {
    // create levels manually
    // TODO: import from level editor
    switch(lvl) {
        case 1: {
            timer2 = 11;
            walls.create((320-128)/2, (480-32)/2, 'element-w').body.immovable = true;

            break;
        }
        case 2: {
            timer2 = 11;
            walls.create code here
            break;
        }
        case 3: {
            timer2 = 11;
            walls.create code here
            break;
        }
        case 4: {
            timer2 = 11;
            walls.create code here
            break;
        }
        case 5: {
            timer2 = 11;
            walls.create code here
            break;
        }
        case 6:{
            timer2 = 11;
            walls.create code here

        break;
        }
        case 7:{
            timer2 = 11;
            walls.create code here
        break;
        }

        case 8:
        {
            timer2 = 11;
            walls.create code here
        break;
        }
        case 9:
        {   
            timer2 = 11;
            walls.create code here
        break;
        }
        case 10:
        {
            timer2 = 11;
            walls.create code here
        break;
        }
        default: {
            break;
        }
    }
},
updateCounter: function() {
    timer++;
    timer2--;
    timerText.content = "Time: "+timer2;
    totalTimeText.content = "Total time: "+(totalTimer+timer);
    if(timer2==-1)
    {
        //this.game.add.text(320/3, 480/2, "GAMEOVER", { font: "36px Cambria", fill: "#ffff00" });
        this.game.paused =! this.game.paused;

        this.buttonContinue = this.add.button(0, 0, 'gameover', this.mainM, this);
        totalTimer=0;
        timer=-2;
        level=1;
        //this.buttonContinue = this.add.button(0, 0, 'screen-howtoplay', this.game.state.start('MainMenu');, this);
    }

我在游戲結束前使用計時器添加到總計時器中,並使用timer2將實際計時器設置為11

但是,當游戲滯后時,計時器會以令人難以置信的快速速度毀掉我的游戲,那么我該如何實施,即使設備滯后,計時器仍能正常運行?

看來您的計時器不是通過計時事件來完成的,而是由更新功能來操縱的。 這意味着它受幀速率的影響。 我建議做這樣的事情:

game.time.events.add(/*time in ms*/, /*func to be called after timer ends*/, this);

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