[英]Rotating image around center C#
嘗試在圖片框中旋轉圖像時出現小錯誤。 一切正常。 但是在旋轉時,它不能完全圍繞中心旋轉。 它略微偏離(不太明顯)但有點煩人。 這是我的代碼:
private readonly Bitmap _origPowerKnob = Properties.Resources.PowerKnob;
//CODE WHERE ROTATE METHOD IS CALLED//
using (Bitmap b = new Bitmap(_origPowerKnob))
{
Bitmap newBmp = RotateImage(b, _powerAngle);
PowerKnob.BackgroundImage = newBmp;
}
private Bitmap RotateImage(Bitmap b, float angle)
{
//Create a new empty bitmap to hold rotated image.
Bitmap returnBitmap = new Bitmap(b.Width, b.Height);
//Make a graphics object from the empty bitmap.
Graphics g = Graphics.FromImage(returnBitmap);
//move rotation point to center of image.
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.TranslateTransform((float) b.Width / 2, (float)b.Height / 2);
//Rotate.
g.RotateTransform(angle);
//Move image back.
g.TranslateTransform(-(float)b.Width / 2, -(float)b.Height / 2);
//Draw passed in image onto graphics object.
g.DrawImage(b, new Point(0, 0));
return returnBitmap;
}
圖片顯示我的意思:
它不能完美旋轉。 有針對這個的解決方法嗎? 我沒有為我的picturebox屬性設置的東西? 我試過了很多。
謝謝。
我找到了一個解決方案,從中心獲取旋轉的圖像
我正在測試這個以下的考慮因素,如果它適合你它的確定:3
1.-我使用的源圖像是一個完美的正方形[LxL],取自png文件,無論是正方形的大小,只需要是LxL; //(寬度==高度)=真;
2.-我正在旋轉的png源圖像文件是透明和方形的,我是從插畫家那里得到的
3.-我測試了大小為417x417,520x520和1024x1024的文件
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace YourNamespace
{
public static class TheClassinWhichYouWantToPlaceTheFunction
{
public static Bitmap RotateImageN(Bitmap b, float angle)
{
//Create a new empty bitmap to hold rotated image.
Bitmap returnBitmap = new Bitmap(b.Width, b.Height);
//Make a graphics object from the empty bitmap.
Graphics g = Graphics.FromImage(returnBitmap);
//move rotation point to center of image.
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
g.TranslateTransform((float)b.Width / 2, (float)b.Height / 2);
//Rotate.
g.RotateTransform(angle);
//Move image back.
g.TranslateTransform(-(float)b.Width / 2, -(float)b.Height / 2);
//Draw passed in image onto graphics object.
//Found ERROR 1: Many people do g.DwarImage(b,0,0); The problem is that you re giving just the position
//Found ERROR 2: Many people do g.DrawImage(b, new Point(0,0)); The size still not present hehe :3
g.DrawImage(b, 0,0,b.Width, b.Height); //My Final Solution :3
return returnBitmap;
}
}
}
我只是給這個函數命名為“RotateImageN”,因為這是我嘗試的第五個解決方案:3我希望對你有所幫助
對不起我的英語和/或語法呵呵:3
這是一個簡單的測試表格可以幫助你很多的地方。
獲取此代碼並將其放入新的WinForms項目的Form1.cs文件中。
using System;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace RotateImage {
public partial class Form1 : Form {
private readonly Graphics gfx;
private readonly Bitmap originalBitmap;
private readonly Bitmap redrawnBitmap;
private readonly Stopwatch sw;
private Timer timer;
public Form1() {
InitializeComponent();
BackColor = Color.White;
timer = new Timer();
timer.Interval = 16;
timer.Enabled = true;
timer.Tick += timer_Tick;
sw = new Stopwatch();
sw.Start();
gfx = CreateGraphics();
originalBitmap = new Bitmap(256, 256);
redrawnBitmap = new Bitmap(256, 256);
using (var bmpGfx = Graphics.FromImage(originalBitmap)) {
DrawCross(bmpGfx, new Point(128, 128), 128D, 0D);
}
}
private void timer_Tick(object sender, EventArgs e) {
// Rotate a full 90 degrees every 4 seconds.
var angle = sw.Elapsed.TotalSeconds * 22.5D;
var newBitmap = RotateImage(originalBitmap, (float)angle);
// Clear the result of the last draw.
gfx.FillRectangle(Brushes.White, new Rectangle(0, 0, 256, 256));
gfx.DrawImageUnscaled(newBitmap, 0, 0);
gfx.DrawEllipse(Pens.Blue, new Rectangle(124, 124, 8, 8));
using (var redrawGfx = Graphics.FromImage(redrawnBitmap)) {
// Clear what we have, we are redrawing on the same surface.
redrawGfx.Clear(Color.White);
DrawCross(redrawGfx, new Point(128, 128), 128D, angle);
}
gfx.DrawImageUnscaled(redrawnBitmap, 256, 0);
gfx.DrawEllipse(Pens.Blue, new Rectangle(256+124, 124, 8, 8));
}
private void DrawCross(Graphics drawGfx, Point center, double radius, double angle) {
// Turn our angle from degrees to radians.
angle *= Math.PI / 180;
// NOTE: Using PointF to lazily "fix" rounding errors and casting (flooring) double to int. When the result of the math below is say 127.9999999...
// then it would get rounded down to 127. There is always Math.Round, which can round to nearest whole (away from .5) integer!
// Draw one line of our cross.
drawGfx.DrawLine(
Pens.Red,
new PointF((float)(Math.Cos(angle) * radius + center.X), (float)(Math.Sin(angle) * radius + center.Y)),
new PointF((float)(Math.Cos(angle - Math.PI) * radius + center.X), (float)(Math.Sin(angle - Math.PI) * radius + center.Y)));
// Rotate our angle 90 degrees.
angle += Math.PI / 2D;
// Draw the other line of our cross.
drawGfx.DrawLine(
Pens.Red,
new PointF((float)(Math.Cos(angle) * radius + center.X), (float)(Math.Sin(angle) * radius + center.Y)),
new PointF((float)(Math.Cos(angle - Math.PI) * radius + center.X), (float)(Math.Sin(angle - Math.PI) * radius + center.Y)));
}
// Your method, not mine.
private Bitmap RotateImage(Bitmap b, float angle)
{
//Create a new empty bitmap to hold rotated image.
Bitmap returnBitmap = new Bitmap(b.Width, b.Height);
//Make a graphics object from the empty bitmap.
Graphics g = Graphics.FromImage(returnBitmap);
//move rotation point to center of image.
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.TranslateTransform((float) b.Width / 2, (float)b.Height / 2);
//Rotate.
g.RotateTransform(angle);
//Move image back.
g.TranslateTransform(-(float)b.Width / 2, -(float)b.Height / 2);
//Draw passed in image onto graphics object.
g.DrawImage(b, new Point(0, 0));
return returnBitmap;
}
}
}
觀察兩個十字架圍繞它們的中心旋轉就好了。 左邊的一個是用你的方法旋轉的位圖,右邊的每一幀都重繪一次。 也就是說,您的旋轉代碼沒有任何問題,但是您的源位圖或顯示容器可能存在問題。
當您使用透明的png時,只有一部分圖像填充了顏色 - 代碼將旋轉只轉換png中包含數據的部分...
我試圖在png的頂部中心得到一個點,圍繞圖像的中心(500x500像素)旋轉,它只是識別出被着色的部分,因此它變成了反彈效果。
我嘗試使用全彩色500x500像素圖像,並且正常工作..
希望它有點幫助!
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