[英]how to combine meshes and get click location with respect to main parent in c# using unity
[英]How to ungroup objects to its parent in Unity using C#?
當我拖動“block1”組時,我將其作為一個整體拖動。 但是我想要做的就是當我進入“插槽”時,我想要取消組合它並獲得所有“子(立方體)”並將其重新設置為“插槽”。 每個插槽到每個插槽。 我怎么做? 設置transform.parent = null只是從塊面板中刪除“block1”。
這是腳本:
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class DragHandler : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler{ public static GameObject piece; Vector3 startPosition; Transform startParent; public static GameObject cube; #region IBeginDragHandler implementation public void OnBeginDrag (PointerEventData eventData) { piece = gameObject; startPosition = transform.position; startParent = transform.parent; GetComponent<CanvasGroup>().blocksRaycasts = false; } #endregion #region IDragHandler implementation public void OnDrag (PointerEventData eventData) { transform.position = eventData.position; } #endregion #region IEndDragHandler implementation public void OnEndDrag (PointerEventData eventData) { piece = null; GetComponent<CanvasGroup>().blocksRaycasts = false; if(transform.parent == startParent){ transform.position = startPosition; GetComponent<CanvasGroup>().blocksRaycasts = true; } } #endregion }
我不確定你在這里問的是什么,但設置父母的對象有幾種方法
public class ParentExample : MonoBehaviour
{
GameObject Child;
GameObject ObjectToBeParent;
void Start()
{
//This sets the parent without the worldPos "staying"
Child.transform.SetParent(ObjectToBeParent.transform, false);
//This sets the parent
Child.transform.parent = ObjectToBeParent.transform;
}
}
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