[英]Unity, C#, and iTween
我有一個腳本,當您單擊對象時,該腳本可使對象旋轉。 我想看看是否將iTween添加到其中可以改善運動,但是我應該在哪里添加呢?
iTween代碼:
iTween.RotateBy(gameObject, iTween.Hash("x", .25, "easeType", "easeInOutBack", "loopType", "pingPong", "delay", .4));
腳本:
using UnityEngine;
using System.Collections;
public class rotate : MonoBehaviour {
public float minX = -360.0f;
public float maxX = 360.0f;
public float minY = -3660.0f;
public float maxY = 360.0f;
public float sensX = 500.0f;
public float sensY = 500.0f;
float rotationY = 0.0f;
float rotationX = 0.0f;
void Update () {
if (Input.GetMouseButton (0)) {
rotationX += Input.GetAxis ("Mouse X") * sensX * Time.deltaTime;
rotationY += Input.GetAxis ("Mouse Y") * sensY * Time.deltaTime;
rotationY = Mathf.Clamp (rotationY, minY, maxY);
transform.localEulerAngles = new Vector3 (rotationY, -rotationX, 0);
}
}
}
您是說要替換現有的旋轉代碼以使用iTween功能嗎?
void Update () {
if (Input.GetMouseButton (0)) {
iTween.RotateBy(gameObject, iTween.Hash("x", .25, "easeType", "easeInOutBack", "loopType", "pingPong", "delay", .4));
}
}
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.