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找到多個重疊矩形的聯合 - OpenCV python

[英]Finding the union of multiple overlapping rectangles - OpenCV python

我有幾個重疊的邊界框,它們包含一個對象,但是它們在某些地方的重疊最小。 作為一個整體,它們包含整個對象,但 openCV 的 groupRectangles 函數不返回包含對象的框。 我的邊界框顯示為藍色,我想返回的邊界框顯示為紅色

我只想獲得重疊矩形的聯合,但不確定如何在不組合每個矩形的情況下遍歷列表。 我有如下所示的 union 和 intersect 函數,以及由 (xywh) 表示的矩形列表,其中 x 和 y 是框左上角的坐標。

def union(a,b):
  x = min(a[0], b[0])
  y = min(a[1], b[1])
  w = max(a[0]+a[2], b[0]+b[2]) - x
  h = max(a[1]+a[3], b[1]+b[3]) - y
  return (x, y, w, h)

def intersection(a,b):
  x = max(a[0], b[0])
  y = max(a[1], b[1])
  w = min(a[0]+a[2], b[0]+b[2]) - x
  h = min(a[1]+a[3], b[1]+b[3]) - y
  if w<0 or h<0: return () # or (0,0,0,0) ?
  return (x, y, w, h)

我的組合功能目前如下:

def combine_boxes(boxes):
    noIntersect = False
    while noIntersect == False and len(boxes) > 1:
        a = boxes[0]
        print a
        listBoxes = boxes[1:]
        print listBoxes
        index = 0
        for b in listBoxes:
            if intersection(a, b):
                newBox = union(a,b)
                listBoxes[index] = newBox
                boxes = listBoxes
                noIntersect = False
                index = index + 1
                break
            noIntersect = True
            index = index + 1

    print boxes
    return boxes.astype("int")

這得到了大部分的方式,如下所示

還有一些嵌套的邊界框我不確定如何繼續迭代。

我沒有使用過 openCV,所以對象可能需要更多的修改,但也許可以使用 itertools.combinations 使combine_boxes函數更簡單:

import itertools
import numpy as np
def combine_boxes(boxes):
    new_array = []
    for boxa, boxb in itertools.combinations(boxes, 2):
        if intersection(boxa, boxb):
            new_array.append(union(boxa, boxb))
        else:
            new_array.append(boxa)
    return np.array(new_array).astype('int')

編輯(您實際上可能需要zip代替)

for boxa, boxb in zip(boxes, boxes[1:])

一切都是一樣的。

謝謝你,salparadise( https://stackoverflow.com/users/62138/salparadise )。 非常有助於找到出路。

但解決方案看起來矩形可以重復添加到 new_array 中。 例如,ABC 之間沒有交集,ABC 將分別添加兩次。 所以new_array 將包含ABACB C。請參考修改后的代碼。 希望它有幫助。

已經在多個測試用例上對其進行了測試。 它看起來工作正常。

    def merge_recs(rects):
        while (1):
            found = 0
            for ra, rb in itertools.combinations(rects, 2):
                if intersection(ra, rb):
                    if ra in rects:
                        rects.remove(ra)
                    if rb in rects:
                        rects.remove(rb)
                    rects.append((union(ra, rb)))
                    found = 1
                    break
            if found == 0:
                break

        return rects

這太糟糕了,但經過一番折騰,我確實設法得到了我想要的結果

我在下面包含了我的combine_boxes函數,以防有人遇到類似的問題。

def combine_boxes(boxes):
     noIntersectLoop = False
     noIntersectMain = False
     posIndex = 0
     # keep looping until we have completed a full pass over each rectangle
     # and checked it does not overlap with any other rectangle
     while noIntersectMain == False:
         noIntersectMain = True
         posIndex = 0
         # start with the first rectangle in the list, once the first 
         # rectangle has been unioned with every other rectangle,
         # repeat for the second until done
         while posIndex < len(boxes):
             noIntersectLoop = False
            while noIntersectLoop == False and len(boxes) > 1:
                a = boxes[posIndex]
                listBoxes = np.delete(boxes, posIndex, 0)
                index = 0
                for b in listBoxes:
                    #if there is an intersection, the boxes overlap
                    if intersection(a, b): 
                        newBox = union(a,b)
                        listBoxes[index] = newBox
                        boxes = listBoxes
                        noIntersectLoop = False
                        noIntersectMain = False
                        index = index + 1
                        break
                    noIntersectLoop = True
                    index = index + 1
            posIndex = posIndex + 1

    return boxes.astype("int")

如果您需要一個最大框,則投票最多的答案將不起作用,但是上面的答案會起作用,但它有一個錯誤。 為某人發布正確的代碼

tImageZone = namedtuple('tImageZone', 'x y w h')

def merge_zone(z1, z2):
    if (z1.x == z2.x and z1.y == z2.y and z1.w == z2.w and z1.h == z2.h):
        return z1
    x = min(z1.x, z2.x)
    y = min(z1.y, z2.y)
    w = max(z1.x + z1.w, z2.x + z2.w) - x
    h = max(z1.y + z1.h, z2.y + z2.h) - y
    return tImageZone(x, y, w, h)

def is_zone_overlap(z1, z2):
    # If one rectangle is on left side of other
    if (z1.x > z2.x + z2.w or z1.x + z1.w < z2.x):
        return False
    # If one rectangle is above other
    if (z1.y > z2.y + z2.h or z1.y + z1.h < z2.y):
        return False
    return True


def combine_zones(zones):
    index = 0
    if zones is None: return zones
    while index < len(zones):
        no_Over_Lap = False
        while no_Over_Lap == False and len(zones) > 1 and index < len(zones):
            zone1 = zones[index]
            tmpZones = np.delete(zones, index, 0)
            tmpZones = [tImageZone(*a) for a in tmpZones]
            for i in range(0, len(tmpZones)):
                zone2 = tmpZones[i]
                if (is_zone_overlap(zone1, zone2)):
                    tmpZones[i] = merge_zone(zone1, zone2)
                    zones = tmpZones
                    no_Over_Lap = False
                    break
                no_Over_Lap = True
        index += 1
    return zones

我遇到了類似的情況,將我的 OpenCV 項目的每一幀中找到的所有相交矩形組合起來,經過一段時間后,我終於想出了一個解決方案,並想在這里分享給那些對組合這些矩形感到頭疼的人。 (這可能不是最好的解決方案,但它很簡單)

import itertools

# my Rectangle = (x1, y1, x2, y2), a bit different from OP's x, y, w, h
def intersection(rectA, rectB): # check if rect A & B intersect
    a, b = rectA, rectB
    startX = max( min(a[0], a[2]), min(b[0], b[2]) )
    startY = max( min(a[1], a[3]), min(b[1], b[3]) )
    endX = min( max(a[0], a[2]), max(b[0], b[2]) )
    endY = min( max(a[1], a[3]), max(b[1], b[3]) )
    if startX < endX and startY < endY:
        return True
    else:
        return False

def combineRect(rectA, rectB): # create bounding box for rect A & B
    a, b = rectA, rectB
    startX = min( a[0], b[0] )
    startY = min( a[1], b[1] )
    endX = max( a[2], b[2] )
    endY = max( a[3], b[3] )
    return (startX, startY, endX, endY)

def checkIntersectAndCombine(rects):
    if rects is None:
        return None
    mainRects = rects
    noIntersect = False
    while noIntersect == False and len(mainRects) > 1:
        mainRects = list(set(mainRects))
        # get the unique list of rect, or the noIntersect will be 
        # always true if there are same rect in mainRects
        newRectsArray = []
        for rectA, rectB in itertools.combinations(mainRects, 2):
            newRect = []
            if intersection(rectA, rectB):
                newRect = combineRect(rectA, rectB)
                newRectsArray.append(newRect)
                noIntersect = False
                # delete the used rect from mainRects
                if rectA in mainRects:
                    mainRects.remove(rectA)
                if rectB in mainRects:
                    mainRects.remove(rectB)
        if len(newRectsArray) == 0:
            # if no newRect is created = no rect in mainRect intersect
            noIntersect = True
        else:
            # loop again the combined rect and those remaining rect in mainRects
            mainRects = mainRects + newRectsArray
    return mainRects

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