Unity:使用Raycast方法檢測玩家位置時出現的問題 [英]Unity : Issues in using Raycast method to detect the player position
Unity中的C#,SetActive從玩家進入觸發區域的幾個游戲對象 [英]C# in Unity, SetActive several gameObjects from player entering trigger area
暫時限制玩家移動到地圖區域 Unity Game Development C# [英]Restrict Player Movement to a Area of the Map Temporarily Unity Game Development C#
每次更新一次如何檢測玩家是否進入了繪制的圓半徑區域? [英]How to detect if the player has entered the drawn circle radius area in the Update each time once?