[英]How do i make it into a smooth camera? (unity C# programming)
這就是我所得到的,為什么當我在上面進行了很好的說明時,該網站希望我提供更多的解釋,我希望實現平滑的攝像機控制,如果鼠標位於中間但隨着移動,則播放器位於攝像機的中間向一個方向,我希望攝像機稍微移動一下以顯示地形(這里有兩個問題:1.如果鼠標位於屏幕的0,0點並且我希望它成為中心,則攝像機不會移動相機2.相機朝那個方向漂移,它不會像我想要的那樣停下來):
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour {
// Camera cam = Camera.main.orthographicSize;
//Vector2 camcenter = new Vector2(cam * 2, camheight);
public GameObject mage;
private Vector3 offset;
public float mincam = 30f;
public float maxcam = 120f;
public bool mouse_smooth_cam = false;
// Update is called once per frame
void LateUpdate ()
{
offset = Input.mousePosition / 100 + transform.position - mage.transform.position;
transform.position = mage.transform.position + offset;
}
void Update()
{
HandleZoom();
}
private void HandleZoom()
{
float scrollValue = Input.mouseScrollDelta.y;
float newCamSize = Camera.main.orthographicSize - scrollValue*4;
Camera.main.orthographicSize = Mathf.Clamp(newCamSize, mincam, maxcam);
}
}
代替Input.mousePosition / 100
使用Camera.main.ScreenToWorldPoint(Input.mousePosition)
也總是在Update方法中使用Time.deltaTime
var PAN_SPEED = 30f;
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
offset = mousePos + transform.position - mage.transform.position;
transform.position = mage.transform.position + offset * Time.deltaTime * PAN_SPEED;
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