[英]Is in C# WPF apps a possibility to do something as long as a button is pressed?
我對C#和WPF還是很陌生,所以如果我的問題可能很愚蠢,請原諒我。 我來自C ++世界
我有一個帶有按鈕的應用程序,只要按下按鈕,我就想錄制麥克風的聲音,當我松開按鈕時,錄制應停止。 就像WhatsApps中的語音消息一樣。 我將事件PreviewMouseDown =“ ButtonLiveDown”和PreviewMouseUp =“ ButtonLiveUp”添加到我的按鈕中,可以看到它們被觸發了:
我的主班:
m_MyLive = new AudioLive();
m_MyLive.Init(this);
private void ButtonLiveDown(object sender, MouseButtonEventArgs e)
{
m_MyLive.StartLive();
}
private void ButtonLiveUp(object sender, MouseButtonEventArgs e)
{
m_MyLive.EndLive();
}
和我的現場課程:
class AudioLive
{
private MainWindow m_mainWindow;
private WaveIn m_Recorder;
private BufferedWaveProvider m_BufferedWaveProvider;
private SavingWaveProvider m_SavingWaveProvider;
private WaveOut m_Player;
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (m_Recorder != null)
{
m_Recorder.Dispose();
}
m_Recorder = null;
if (m_SavingWaveProvider != null)
{
m_SavingWaveProvider.Dispose();
}
m_SavingWaveProvider = null;
}
private void RecorderOnDataAvailable(object sender, WaveInEventArgs waveInEventArgs)
{
m_BufferedWaveProvider.AddSamples(waveInEventArgs.Buffer, 0, waveInEventArgs.BytesRecorded);
}
public bool Init(MainWindow mainWindow)
{
m_mainWindow = mainWindow;
m_Recorder = new WaveIn();
m_Recorder.DataAvailable += RecorderOnDataAvailable;
// set up our signal chain
m_BufferedWaveProvider = new BufferedWaveProvider(m_Recorder.WaveFormat);
m_SavingWaveProvider = new SavingWaveProvider(m_BufferedWaveProvider, "live.wav");
// set up playback
m_Player = new WaveOut();
m_Player.Init(m_SavingWaveProvider);
return true;
}
public void SetMicVolume(int nVol)
{
....
}
public void StartLive()
{
SetMicVolume(100);
// begin playback & record
m_Player.Play();
m_Recorder.StartRecording();
}
public void EndLive()
{
// stop recording
m_Recorder.StopRecording();
// stop playback
m_Player.Stop();
}
}
但這是行不通的,只要我按下按鈕似乎就停止了,直到我松開按鈕。 從C ++我知道這一點,只要按下按鈕,系統就會忙於按下的事件,並且無法繼續工作。 C#和WPF是否相同? 如果是,還有其他方法可以處理我的功能願望嗎?
如果我理解您的問題,那么可以,在這種情況下,您將不得不處理UI阻塞。 使用后台工作者在按下鼠標時觸發事件,並在鼠標按下時取消事件。 下面的示例顯示了mouseup和mouse down事件處理程序與上,下預覽鼠標相反
更新了示例以幫助理解
XAML按鈕:
<Button x:Name="RecordBtn" Content="Button" HorizontalAlignment="Left" Margin="363,199,0,0" VerticalAlignment="Top" Width="75" MouseDown="Button_MouseDown" MouseUp="Button_MouseUp"/>
顯示后台工作人員踢並按住該過程的xaml代碼:
public partial class MainWindow : Window
{
private readonly BackgroundWorker worker = new BackgroundWorker();
AudioLive m_MyLive = new AudioLive();
Stopwatch stopWatch = new Stopwatch();
public MainWindow()
{
InitializeComponent();
AddHandler(FrameworkElement.MouseDownEvent, new MouseButtonEventHandler(Button_MouseDown), true);
AddHandler(FrameworkElement.MouseUpEvent, new MouseButtonEventHandler(Button_MouseUp), true);
worker.DoWork += worker_DoWork;
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
worker.WorkerSupportsCancellation = true;
m_MyLive.Init(this);
}
private void worker_DoWork(object sender, DoWorkEventArgs e)
{
if (!m_MyLive.IsRecordinginProgress() && !worker.CancellationPending)
{
m_MyLive.StartLive();
stopWatch.Reset();
stopWatch.Start();
}
while (m_MyLive.IsRecordinginProgress() && !worker.CancellationPending)
{
this.Dispatcher.Invoke(() =>
{
updateLabel(String.Format("{0:0.#}", TimeSpan.FromMilliseconds(stopWatch.ElapsedMilliseconds).TotalSeconds) + " seconds");
});
}
}
private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
m_MyLive.EndLive();
stopWatch.Stop();
updateLabel(String.Format("{0:0.#}", TimeSpan.FromMilliseconds(stopWatch.ElapsedMilliseconds).TotalSeconds) + " seconds");
}
private void updateLabel(string text)
{
RecordBtn.Content = text;
}
private void Button_MouseDown(object sender, MouseButtonEventArgs e)
{
worker.RunWorkerAsync();
}
private void Button_MouseUp(object sender, MouseButtonEventArgs e)
{
worker.CancelAsync();
}
}
更新了AudioLive以添加屬性isRecording以在我們的后台工作人員中使用:
public class AudioLive
{
private MainWindow m_mainWindow;
private WaveIn m_Recorder;
private BufferedWaveProvider m_BufferedWaveProvider;
private SavingWaveProvider m_SavingWaveProvider;
private WaveOut m_Player;
private bool isRecording { get; set; }
public bool IsRecordinginProgress()
{
return isRecording;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (m_Recorder != null)
{
m_Recorder.Dispose();
}
m_Recorder = null;
if (m_SavingWaveProvider != null)
{
m_SavingWaveProvider.Dispose();
}
m_SavingWaveProvider = null;
}
private void RecorderOnDataAvailable(object sender, WaveInEventArgs waveInEventArgs)
{
m_BufferedWaveProvider.AddSamples(waveInEventArgs.Buffer, 0, waveInEventArgs.BytesRecorded);
}
public bool Init(MainWindow mainWindow)
{
m_mainWindow = mainWindow;
m_Recorder = new WaveIn();
m_Recorder.DataAvailable += RecorderOnDataAvailable;
// set up our signal chain
m_BufferedWaveProvider = new BufferedWaveProvider(m_Recorder.WaveFormat);
m_SavingWaveProvider = new SavingWaveProvider(m_BufferedWaveProvider, "live.wav");
// set up playback
m_Player = new WaveOut();
m_Player.Init(m_SavingWaveProvider);
return true;
}
public void SetMicVolume(int nVol)
{
}
public void StartLive()
{
SetMicVolume(100);
// begin playback & record
m_Player.Play();
m_Recorder.StartRecording();
isRecording = true;
}
public void EndLive()
{
// stop recording
m_Recorder.StopRecording();
// stop playback
m_Player.Stop();
isRecording = false;
}
}
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.