簡體   English   中英

Pygame:添加主菜單功能后無法移動玩家

[英]Pygame: Can't move player when main menu function added

我仍在 Pygame 中開發游戲。 我有游戲玩法,我只想制作一個主菜單功能,這樣當按下按鈕時,游戲就開始了。

當我在主菜單中添加並編輯游戲循環時,我無法移動玩家精靈,並且當我按下“X out”按鈕時游戲也不會關閉(它沒有響應(這之前沒有發生過) ))。

這原本沒有發生。

而且沒有回溯。

這是我的代碼:

import pygame
import time
import itertools
import os

pygame.init()
SCREENWIDTH = 1000
SCREENHEIGHT = 650
screen = pygame.display.set_mode([SCREENWIDTH, SCREENHEIGHT])
screen.fill((255, 123, 67))
screen.blit(pygame.image.load("Backgrounds/mainmenu.png"), (0, 0))

background = screen.copy()
clock = pygame.time.Clock()
mi_level = False

class Player(pygame.sprite.Sprite):
    sprite = pygame.image.load("Sprites/lee.png")

    def __init__(self, *groups):
        super().__init__(*groups)
        self.image = Player.sprite
        self.rect = self.image.get_rect(topleft=(445, 550))
        self.pos = pygame.Vector2(self.rect.center)
        self.lives = 50
        self.score = 0
        self.hitbox = self.rect.inflate(-20, -30)
    def update(self):
        self.pos = self.rect.center
        key = pygame.key.get_pressed()
        dist = 3
        if key[pygame.K_DOWN]:
            self.rect.y += dist
            self.hitbox.y += dist
        elif key[pygame.K_UP]:
            self.rect.y -= dist
            self.hitbox.y -= dist
        if key[pygame.K_RIGHT]:
            self.rect.x += dist
            self.hitbox.x += dist
        elif key[pygame.K_LEFT]:
            self.rect.x -= dist
            self.hitbox.x -= dist

        if self.rect.right > SCREENWIDTH:
            self.rect.right = SCREENWIDTH
        if self.rect.left < 0:
            self.rect.left = 0
        if self.rect.bottom > SCREENHEIGHT:
            self.rect.bottom = SCREENHEIGHT
        if self.rect.top < 50:
            self.rect.top = 50

        self.hitbox.center = self.pos
        if self.lives <= 0:
            screen.blit(pygame.image.load("gameover.png"), (0,0))
            pygame.display.flip()
            time.sleep(5)
            os._exit(0)
            pygame.quit()
            stageon = False
sprites = pygame.sprite.Group()
player = Player(sprites)

def main():
    running = True
    mi_level = False
    screen.blit(pygame.image.load("Backgrounds/mainmenu.png"), (0, 0))
    pygame.display.update()
    while True:
        for events in pygame.event.get():
            if events.type == pygame.QUIT or running == False:
                time.sleep(1)
                running = False
                pygame.quit()
                return
        pygame.draw.rect(screen, (255, 204, 204), (690, 110, 700, 135), 0)
        if pygame.mouse.get_pressed()[0] and pygame.Rect(690, 110, 880, 165).collidepoint(pygame.mouse.get_pos()):
            screen.fill((255, 123, 67))
            screen.blit(pygame.image.load("Backgrounds/mi_level.png"), (0, 50))
            pygame.display.flip
            background = screen.copy()
            mi_level = True
        pygame.display.update()            
        while mi_level:
            sprites.update()

            screen.blit(background, (0, 0))
            sprites.draw(screen)
            pygame.display.update()

            clock.tick(100)
            if mi_level == False:
                return
            if events.type == pygame.QUIT or running == False:
                time.sleep(1)
                running = False
                pygame.quit()
                return


if __name__ == '__main__':
    main()

我想知道這次我犯了什么業余錯誤......

任何幫助,將不勝感激。 謝謝 :)

已經有一個游戲循環。 不需要“嵌套”游戲循環:

while mi_level:

一個簡單的if語句,它評估游戲是否開始就足夠了:

if mi_level:
    # []...]

請注意,在您的內部循環代碼中,尚未評估事件,因為缺少pygame.event.get() 這會導致pygame.QUIT事件不再被處理,並且窗口沒有按預期關閉和反應。

查看主循環的變化:

def main():
    running = True
    mi_level = False
    screen.blit(pygame.image.load("Backgrounds/mainmenu.png"), (0, 0))
    pygame.display.update()
    while True:
        for events in pygame.event.get():
            if events.type == pygame.QUIT or running == False:
                time.sleep(1)
                running = False
                pygame.quit()
                return
        pygame.draw.rect(screen, (255, 204, 204), (690, 110, 700, 135), 0)
        if pygame.mouse.get_pressed()[0] and pygame.Rect(690, 110, 880, 165).collidepoint(pygame.mouse.get_pos()):
            screen.fill((255, 123, 67))
            screen.blit(pygame.image.load("Backgrounds/mi_level.png"), (0, 50))
            pygame.display.flip()
            background = screen.copy()
            mi_level = True

        if mi_level:
            sprites.update()
            screen.blit(background, (0, 0))
            sprites.draw(screen)
            pygame.display.update()

        clock.tick(100)
        pygame.display.update()

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM