[英]Wrong number converting int to string c#
在2D Unity游戲中,我有簡單的硬幣計數器。 但是,將一枚硬幣算作2。我認為這是因為將int轉換為字符串錯誤。
public GameObject coin; // Gameobject with coin
public Text CoinCounter; // Text with counter that shows in game
private float TotalCounter = 0; // Float for counting total amount of picked up coins
{
TotalCounter = Convert.ToInt32((CoinCounter.text)); // Converting text counter to Numbers
}
private void Update()
{
TotalCounter = Convert.ToInt32((CoinCounter.text)); // Updating Counter evry frame update
Debug.Log(TotalCounter); // Showing Counter in Console
}
private void OnTriggerEnter2D(Collider2D collision)
{
TotalCounter = (TotalCounter + 1); // adding 1 to total amount when player touching coin
CoinCounter.text = TotalCounter.ToString(); // Converting to Text, and showing up in UI
coin.SetActive(false); // Hiding coin
}
因此,在“調試日志”中,它顯示正確的“總數”,但在UI中,它顯示了錯誤的數字。 例如,當“總金額”為1時,它將顯示2等。
您不必在Update
執行此操作,而僅在實際更改時才需要執行此操作。
您正在尋找的方法可能是int.TryParse
您應該將int
用作金額(除非以后會有1.5
硬幣這樣的值)
比起每次代碼與任何東西沖突都執行代碼。 您只應與硬幣碰撞。 使用標簽或與您的案例中的參考值進行比較
public GameObject Coin; // Gameobject with coin
public Text CoinCounter; // Text with counter that shows in game
private int _totalCounter = 0; // Int for counting total amount of picked up coins
// I guess it's supposed to be Start here
void Start()
{
// Converting text counter to Numbers
int.TryParse(CoinCounter.text, out _totalCounter);
}
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject != Coin) return;
// later this should probably rather be
//if(collision.gameObject.tag != "Coin") return
_totalCounter += 1; // adding 1 to total amount when player touching coin
CoinCounter.text = _totalCounter.ToString(); // Converting to Text, and showing up in UI
Coin.SetActive(false); // Hiding coin
// later this should probably rather be
//collision.gameObject.SetActive(false);
}
最好將轉換器代碼寫入觸發器void中,然后再進行檢查; 由於更新功能,可能會發生這種情況,請嘗試這樣,然后再次檢查:
public GameObject coin;
public Text CoinCounter;
private float TotalCounter = 0;
private void Update()
{}
private void OnTriggerEnter2D(Collider2D collision)
{
TotalCounter = (TotalCounter + 1);
Debug.Log(TotalCounter);
CoinCounter.text = TotalCounter.ToString();
Debug.Log(CoinCounter.text);
coin.SetActive(false);
}
`
問題不在轉換中,觸發器工作了兩次。 在禁用硬幣並將其添加到硬幣計數器之前,需要檢查硬幣是否已啟用。 例如:
if (coin.activeSelf)
{
coin.SetActive(false);
Debug.Log("Object is not active ");
TotalCounter += 1;
Debug.Log("Total Counter + :" + TotalCounter);
CoinCounter.text = TotalCounter.ToString();
Debug.Log("Text after +:" + CoinCounter.text);
}
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