[英]After ending the scene need to start new scene
我正在為孩子們做一個教育游戲..但是我在場景結束時停下來我無法編寫代碼來開始新場景..在玩游戲時的第一個腳本中,場景直到最后一個場景才停止。
YouWin.pictureInPlace++;
搜索了很多,沒有找到我的問題,所以咨詢了你。 做一個按鈕去下一個場景更容易,但我更喜歡自動完成我認為這個任務可以通過布爾值來完成,但它需要引用游戲對象..和 2 個圖像上的腳本。 第一個腳本(管理器)在畫布上放了四張圖片..第二個(YouWin)我放了空的游戲對象..謝謝你的幫助
第一個腳本(Manger)
using UnityEngine;
using UnityEngine.EventSystems;
public class Manager : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
Vector2 pos1;
public GameObject pos2;
private bool canMove;
public GameObject winner;
void Start()
{
pos1 = transform.position;
canMove = true;
}
public void OnBeginDrag(PointerEventData eventData)
{
Debug.Log(eventData);
}
public void OnDrag(PointerEventData eventData)
{
if (canMove)
transform.position = Input.mousePosition;
}
public void OnEndDrag(PointerEventData eventData)
{
float distance = Vector3.Distance(transform.position, pos2.transform.position);
if (distance < 50)
{
transform.position = pos2.transform.position;
transform.localScale = pos2.transform.localScale;
canMove = false;
winner.GetComponent<YouWin>().pictureInPlace++;
}
else
{
transform.position = pos1;
}
}
}
第二個腳本(YouWin)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class YouWin : MonoBehaviour
{
public int NumberOfImages;
public int pictureInPlace;
public string sceneName;
void Update()
{
if (pictureInPlace == NumberOfImages)
{
StartCoroutine(LoadScene());
Debug.Log("You Win!");
}
}
IEnumerator LoadScene()
{
yield return new WaitForSeconds(1.5f);
SceneManager.LoadScene(sceneName);
}
}
您似乎沒有在Manager腳本中引用YouWin 。 您應該通過將其添加為全局變量public YouWin <variable_name>;
來包含它public YouWin <variable_name>;
或者通過引用您的空GameObject並獲取YouWin組件:
public GameObject emptyObject;
emptyObject.GetComponent<YouWin>().picturesInPlace++;
畢竟感謝幫助我,但我能夠找到正確的解決方案,只需在第一個腳本(管理器)中創建:
bool static Done;
void Start()
{
bool Done = false;
}
public void OnEndDrag(PointerEventData eventData)
{
float distance = Vector3.Distance(transform.position, pos2.transform.position);
if (distance < 50)
{
transform.position = pos2.transform.position;
transform.localScale = pos2.transform.localScale;
canMove = false;
bool Done = True;
}
}
並從第二個腳本(YouWin)中調用它
public string sceneName;
void Update()
{
if(Youwin.Done)
{
StartCoroutine(LoadScene());
}
}
IEnumerator LoadScene()
{
yield return new WaitForSeconds(0.5f);
SceneManager.LoadScene(sceneName);
}
這是正確的解決方案;
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.