[英]Unity - How do I reset Inspector values for an ExecuteInEditMode script?
我想回到默認值而不必關閉並重新啟動 Unity。
當我在 VSC 中保存時,Inspector 中的字段保持不變。 讓它們重置的唯一方法是關閉並重新啟動 Unity。 我是否更改代碼、Unity 中的設置或 Visual Studio Code 中的設置以將 Inspector 面板和內容恢復為原始狀態?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class DebugGizmos : MonoBehaviour
{
[SerializeField]
private float innerRadius = 1.0f;
[SerializeField]
private float outerRadius = 10.0f;
[SerializeField]
private float angle = 10.0f;
[SerializeField]
private float gap = 10.0f;
[SerializeField]
private int segments = 10;
[SerializeField]
private float height = 1;
// Debugging var for drawing Gizmos
private Vector3 vLI, vLO, vUI, vUO;
private List<Vector3> liaPts, loaPts, uiaPts, uoaPts;
void OnDrawGizmos()
{
GenerateWedge(innerRadius, outerRadius, angle, gap, segments, height);
// if (!Application.isPlaying) return;
for (var i=0; i < segments; i++)
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(liaPts[i], .1f); //lowerInner
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(uiaPts[i], .1f); //upperInner
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(loaPts[i], .1f); //lowerOuter
Gizmos.color = Color.magenta;
Gizmos.DrawWireSphere(uoaPts[i], .1f); //upperOuter
}
}
...and some helper functions.
在腳本組件所在的檢查器中右鍵單擊齒輪圖標。
然后點擊重置。
這應該使值回到它們的初始值。
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