[英]Move Object with mouse depending on its rotation Unity3D
我正在使用下面的腳本通過鼠標移動平滑地移動 object(在 X 和 Z 軸上),它在世界軸上完美運行,我的意思是當對象的旋轉為 (0,0,0) 時。
但是如何使 object 在其局部軸上移動(我的意思是當它的 X 旋轉為 -20 時,它的 Z 移動應該是漸進的)?
腳本:
private Vector3 screenPoint;
private Vector3 offset;
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0) || Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
{
screenPoint = Camera.main.WorldToScreenPoint(transform.position);
offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
}
if (Input.GetMouseButton(0) && !Input.GetMouseButtonDown(0) || Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
{
Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
Vector3 curPosition = new Vector3((Camera.main.ScreenToWorldPoint(curScreenPoint).x + offset.x), 2, (Camera.main.ScreenToWorldPoint(curScreenPoint).z + offset.z));
float newX = Mathf.Clamp(curPosition.x, -3f, 3f);
float newZ = Mathf.Clamp(curPosition.z, -6f, 1.5f);
transform.position = Vector3.Lerp(transform.position, new Vector3(newX, transform.position.y, newZ), 10 * Time.deltaTime);
}
}
好吧,我找到了答案,而且很簡單:
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