[英]Unity UI is not updating
我有一個 canvas 和三個統一的文本對象。 我有 4 個場景:加載、播放、集線器和教程。 我正在使用腳本 Object,它會在您玩游戲時跟蹤您的分數。 但是,每次我設置高分時,我的文本對象仍然會說“第一”“第二”“第三”。 這是我的腳本:(另外,在播放中,我的分數更新的文本,但是(高分)在場景之間沒有更新。腳本所在的 object 是除 Camera.Main 之外的所有內容的父子)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class TrackScores : MonoBehaviour
{
public Transform First;
public Transform Second;
public Transform Third;
public Text Best;
public Text Average;
public Text Worst;
public Text Score;
public Transform ScoreTracker;
public Canvas CanvUI;
public float ScoreInt;
public Vector3 PosPlayer;
void Start()
{
DontDestroyOnLoad(Camera.main.transform.root.gameObject);
DontDestroyOnLoad(transform.root.gameObject);
SceneManager.LoadScene("Hub", LoadSceneMode.Single);
}
void Update()
{
if(SceneManager.GetActiveScene().name == "Play")
{
PosPlayer = new Vector3(GameObject.Find("Player").transform.position.x, GameObject.Find("Player").transform.position.y, 0);
Camera.main.transform.position = PosPlayer + new Vector3(0, 0, -15);
transform.position = new Vector3(0, 0, 1001);
Score = GameObject.Find("Score").GetComponent<Text>();
ScoreTracker = GameObject.Find("ScoreTracker").transform;
ScoreInt = ScoreTracker.position.x * 1000;
Score.text = ScoreInt.ToString("0");
}
if(SceneManager.GetActiveScene().name == "Tutorial")
{
PosPlayer = new Vector3(GameObject.Find("Quad").transform.position.x, GameObject.Find("Quad").transform.position.y, 0);
Camera.main.transform.position = PosPlayer + new Vector3(0, 0, -15);
transform.position = new Vector3(0, 0, -1000);
}
if(SceneManager.GetActiveScene().name == "Hub")
{
Camera.main.transform.position = new Vector3(0, 0, -25);
transform.position = new Vector3(0, 0, 0);
Best.text = "1st: " + First.position.x.ToString("0");
Average.text = "2nd: " + Second.position.x.ToString("0");
Worst.text = "3rd:" + Third.position.x.ToString("0");
if(ScoreInt < Second.position.x && ScoreInt > Third.position.x)
{
Third.position = new Vector3(ScoreInt, 0, 0);
}
if(ScoreInt < First.position.x && ScoreInt > Second.position.x)
{
Second.position = new Vector3(ScoreInt, 0, 0);
}
if(ScoreInt > First.position.x)
{
First.position = new Vector3(ScoreInt, 0, 0);
}
}
}
}
任何幫助表示贊賞!
我想到了。 我只需要將文本網格與 TextMesh UI 一起使用。
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