[英]OpenGL - Transforming a cube
我一直在學習OpenGL,因此決定編寫一個函數以繪制一個以0,0,0為中心的單位立方體,以便隨后按自己的意願進行變換。 它由6個面組成。
但是,我只能變換立方體上的一張臉:(
這是代碼:
void myUnitCube() {
glPushMatrix();
glNormal3f(0.0,0.0, 1.0);
glTranslated(0.0,0.0,-0.5);
glRotated(180, 0.0,1.0,0.0);
glRectf(-0.5, -0.5, 0.5, 0.5);
glPopMatrix();
glPushMatrix();
glNormal3f(0.0,0.0, 1.0);
glTranslated(0.0,0.0,0.5);
glRectf(-0.5, -0.5, 0.5, 0.5);
glPopMatrix();
glPushMatrix();
glNormal3f(0.0,0.0, 1.0);
glTranslated(0.5,0.0,0.0);
glRotated(90, 0.0,1.0,0.0);
glRectf(-0.5, -0.5, 0.5, 0.5);
glPopMatrix();
glPushMatrix();
glNormal3f(0.0,1.0, 0.0);
glTranslated(-0.5,0.0,0.0);
glRotated(-90, 0.0,1.0,0.0);
glRectf(-0.5, -0.5, 0.5, 0.5);
glPopMatrix();
glPushMatrix();
glNormal3f(0.0,0.0, 0.0);
glTranslated(0.0,-0.5,0.0);
glRotated(90, 1.0,0.0,0.0);
glRectf(-0.5, -0.5, 0.5, 0.5);
glPopMatrix();
glPushMatrix();
glNormal3f(0.0,0.0, 0.0);
glTranslated(0.0,0.5,0.0);
glRotated(-90, 1.0,0.0,0.0);
glRectf(-0.5, -0.5, 0.5, 0.5);
glPopMatrix();
}
如果在以下情況下調用myUnitCube()
:
glPushMatrix();
glTranslated(-4,0,-3);
glPushMatrix();
glScaled(8,0.1,6);
結果是只有要繪制的第一個面被縮放。 我該如何解決? 我了解這種情況是由於pop
引起的,但我需要它們...
謝謝!
您的矩陣推送次數和彈出次數是否匹配? 根據您提供的代碼,它們不是。 這可能是導致您出現問題的原因。
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