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在兩點之間繪制正方形

[英]Draw squares between two points

我正在做一些練習,現在我已經堅持了幾個小時(對Java來說很新)。 無論如何,這是我應該做的:當我運行程序時,我將在屏幕中間有一個正方形,然后當我點擊該屏幕中的某個地方時,將在我點擊的地方繪制另一個正方形 - 在這兩點之間應該有10個方格。 所以無論我在哪里點擊,都應該總是畫10個方格。

但是,我無法讓它正常運作。

這是我到目前為止所做的事情:

import se.lth.cs.ptdc.window.SimpleWindow;  
import se.lth.cs.ptdc.square.Square;


public class PrintSquares2 {


public static void main(String[] args) {
    SimpleWindow w = new SimpleWindow(600, 600, "PrintSquares2");
    int posX = 300;
    int posY = 300;
    int loop = 0;
    System.out.println("Skriv rotation");
    Square sq1 = new Square(posX,posY,200);
    sq1.draw(w);


            w.waitForMouseClick();
            int destX = w.getMouseX();
            int destY = w.getMouseY();
            System.out.println("Dest X: " + destX + " Dest Y: " + destY);
            System.out.println("Pos X: " + posX + " Pos Y: " + posY);
            SimpleWindow.delay(10);
            //sq1.erase(w);
            int jumpX = (destX - posX) / 10;
            int jumpY = (destY - posY) / 10;
            System.out.println(jumpX);


                while (posX < destX)
                {       
                    posX = posX+10;
                    SimpleWindow.delay(100);
                    loop++;
                    System.out.println("Loop: " + loop);
                    System.out.println("Dest X: " + destX + " Dest Y: " + destY);
                    System.out.println("Pos X: " + posX + " Pos Y: " + posY);       
                    Square sq2 = new Square(posX,posY,200);         
                    sq2.draw(w);                        
                }

                while (posX > destX)
                {
                    posX = posX-10;
                    SimpleWindow.delay(100);
                    loop++;
                    System.out.println("Loop: " + loop);
                    System.out.println("Dest X: " + destX + " Dest Y: " + destY);
                    System.out.println("Pos X: " + posX + " Pos Y: " + posY);
                    sq1.draw(w);
                    Square sq2 = new Square(posX,posY,200);         
                    sq2.draw(w);
                }

                while (posY < destY)
                {       
                    posY = posY+10;
                    SimpleWindow.delay(100);
                    loop++;
                    System.out.println("Loop: " + loop);
                    System.out.println("Dest X: " + destX + " Dest Y: " + destY);
                    System.out.println("Pos X: " + posX + " Pos Y: " + posY);
                    sq1.draw(w);
                    Square sq2 = new Square(posX,posY,200);         
                    sq2.draw(w);
                }

                while (posY > destY)
                {
                    posY = posY-10;
                    SimpleWindow.delay(100);
                    loop++;
                    System.out.println("Loop: " + loop);
                    System.out.println("Dest X: " + destX + " Dest Y: " + destY);
                    System.out.println("Pos X: " + posX + " Pos Y: " + posY);
                    sq1.draw(w);
                    Square sq2 = new Square(posX,posY,200);         
                    sq2.draw(w);
                }


            SimpleWindow.delay(10);
            sq1.draw(w);

            //SimpleWindow.clear(w);


    }

}

我很確定我過於復雜,因為這應該是非常基本的。

最終結果應如下所示: 最終結果

這是我解決它的方式:

我對se.lth.cs.ptdc.square.Square上的文檔並不十分了解,但我會假設它根據左上角的坐標和邊長來繪制一個正方形。

所以你有第一個方格左上角的坐標和最后一個方格中心的坐標。 得到最后一個方格的左上角的坐標並不困難:
lastX = centerX - side/2
lastY = centerY - side/2

完成后,您會發現起點和終點之間的差異:
diffX = posX - lastX
diffY = posY - lastY

然后再抽出9個方塊:

for (int i=1; i<10; i++){
    squareX = posX + (diffX/10)*i;
    squareY = posY + (diffY/10)*i;
    Square square = new Square(squareX,squareY,200);         
    square.draw(w);
}

實際上你做的第一部分是正確的,只是搞砸了那些不必要的檢查。 希望能幫助到你。

-
問候,svz。

同時更新X和Y:

    int jumpX = (destX - posX) / 10;
    int jumpY = (destY - posY) / 10;
    if (posX > destX) {
        int temp = destX;
        destX = posX;
        posX = temp;
    }

    while (posX <= destX)
    {       
            SimpleWindow.delay(100);
            loop++;
            System.out.println("Loop: " + loop);
            System.out.println("Dest X: " + destX + " Dest Y: " + destY);
            System.out.println("Pos X: " + posX + " Pos Y: " + posY);       
            Square sq2 = new Square(posX,posY,200);         
            sq2.draw(w);                        
            posX = posX+jumpX;
            posY = posY+jumpY;
    }    

    SimpleWindow.delay(10);
    sq1.draw(w);

這是你一次向兩個方向移動(在對角線上)。

static final int Steps = 10;

private void test() {
  int x1 = 100;
  int y1 = 100;
  int x2 = 300;
  int y2 = 500;

  double dx = (double)(x2 - x1) / (double) Steps;
  double dy = (double)(y2 - y1) / (double) Steps;

  double x = x1;
  double y = x2;
  for ( int i = 0; i < Steps; i++) {
    // Simulate the drawing of the square.
    System.out.println("("+x+","+y+")");
    x += dx;
    y += dy;
  }
}

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