[英]Display 3D model's coordinates (position)
I have a 3D model in C# wpf that rotates 360degrees rotating 5degrees each time using timespan. 我在C#wpf中有一个3D模型,每次使用时间跨度旋转360度,每次旋转5度。 But I want to be able to view its coordinates like viewing the point3DX, point3DY, point3DZ on my window form.
但我希望能够像在窗口窗体上查看point3DX,point3DY,point3DZ一样查看其坐标。
Any ideas how can I do that? 有什么想法我该怎么做?
Here are the functions where I set the initial position and the rotation of the model 这是我设置模型的初始位置和旋转角度的功能
private void SetViewPosition()
{
Vector3D vAxis = new Vector3D(0, 0, 1);
///<summary>
///R = AxisAngleRotation()
///vAxis = Vector length
///-15 = Angle
///</summary>
AxisAngleRotation3D myRotation = new AxisAngleRotation3D(vAxis, -15);
RotateTransform3D myRotationTransform = new RotateTransform3D(myRotation);
gCamWC = myRotationTransform.Value;
gCamWC.M14 = -50;
gCamWC.M24 = 10;
gCamWC.M34 = 0;
Point3D camPosition = new Point3D(gCamWC.M14, gCamWC.M24, gCamWC.M34);
Vector3D startLookAt = new Vector3D(gCamWC.M11, gCamWC.M21, gCamWC.M31);//VLook = 1st Column//DT=[1,0,0]//Vertical
Vector3D startLookUp = new Vector3D(gCamWC.M13, gCamWC.M23, gCamWC.M33);//VUp = 2nd Column//DT = [0,0,1]//Vertical
DrawingControl.Viewport.SetView(camPosition, startLookAt, startLookUp, 0);//=DR -> How the camera should move
}
//STEP 4
private void RotatingModelAround(object sender, EventArgs e)
{
Vector3D vAxis = new Vector3D(gCamWC.M31, gCamWC.M32, gCamWC.M33); //Rotate about world z-axis.
AxisAngleRotation3D myRotation = new AxisAngleRotation3D(vAxis, 5);
RotateTransform3D myRotationTransform = new RotateTransform3D(myRotation);
Matrix3D doTranslation = new Matrix3D();
doTranslation.M24 = 3; // Offset along camera y-axis. Presumed to be parallel to world plane.
gCamWC.Append(myRotationTransform.Value);
gCamWC.Append(doTranslation);
Point3D camPosition = new Point3D(gCamWC.M14, gCamWC.M24, gCamWC.M34);
Vector3D camLookAt = new Vector3D(gCamWC.M11, gCamWC.M21, gCamWC.M31);
Vector3D camLookUp = new Vector3D(gCamWC.M13, gCamWC.M23, gCamWC.M33);
DrawingControl.Viewport.SetView(camPosition, camLookAt, camLookUp, 0);
}
And this is where they are called 这就是所谓的
public XplorerMainWindow()
{
InitializeComponent();
Closed += XplorerMainWindow_Closed;
//STEP 1
Loaded += XplorerMainWindow_Loaded;
Closing += XplorerMainWindow_Closing;
DrawingControl.UserModeledDimensionChangedEvent += DrawingControl_MeasureChangedEvent;
InitFromSettings();
RefreshRecentFiles();
UserFilters = new FilterValues();//COBie Class filters, set to initial defaults
CoBieTemplate = UkTemplate;
if (Settings.Default.PluginStartupLoad)
RefreshPlugins();
//STEP 4
// Add Dispatcer Time so the Rotation will be repeated
System.Windows.Threading.DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer();
dispatcherTimer.Tick += RotatingModelAround;
//dispatcherTimer.Tick += QRotateModel;
dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 0,300);//(d,h,m,s,mil.s.)
dispatcherTimer.Start();
}
For example according to my project, I want this part of my code: 例如,根据我的项目,我需要代码的这一部分:
Point3D camPosition = new Point3D(gCamWC.M14, gCamWC.M24, gCamWC.M34);
Vector3D camLookAt = new Vector3D(gCamWC.M11, gCamWC.M21, gCamWC.M31);
Vector3D camLookUp = new Vector3D(gCamWC.M13, gCamWC.M23, gCamWC.M33);
... to be displayed on my window form like: ...显示在我的窗口表单中,例如:
Camera Position: (-50.00, 10.00, 0.00) Camera LookAt: (1.00, 0.00, 0.00) Camera LookUp: (0.00, 0.00, 1.00) 摄像头位置:(-50.00,10.00,0.00)摄像头外观:(1.00,0.00,0.00)摄像头外观:(0.00,0.00,1.00)
And every time the camera will rotate 5degrees, the changed values will be displayed on the window form 摄像机每旋转5度,更改的值就会显示在窗口窗体上
(See update below in response to you clarifying your question a bit more :) ) (请参见下面的更新,以进一步澄清您的问题:))
Originally you said you wanted to know the coordinates of your 3d model. 最初,您说过您想知道3D模型的坐标。
I have a 3D model in C# wpf that rotates 360degrees rotating 5degrees each time using timespan.
我在C#wpf中有一个3D模型,每次使用时间跨度旋转360度,每次旋转5度。 But I want to be able to view its coordinates like viewing the point3DX, point3DY, point3DZ on my window form.
但我希望能够像在窗口窗体上查看point3DX,point3DY,point3DZ一样查看其坐标。
However in a comment you clarified it was actually the camera location you were interested in. 但是,在注释中,您澄清了它实际上是您感兴趣的摄像机位置。
... what I want is to ... view the coordinates or position of the camera each time it moves, I want the coordinates to be displayed on my window form.
...我想要的是...每次移动时查看摄像机的坐标或位置,我希望坐标显示在窗口窗体上。
Assuming the comment is your real question (How do I get and show the 3d position of my camera), here is my solution: 假设评论是您的真正问题(如何获取并显示相机的3d位置),这是我的解决方案:
gCamWC is a Matrix3D . gCamWC是Matrix3D 。 I know this because:
我知道这是因为:
gCamWC = myRotationTransform.Value;
..and since myRotationTransform is a RotateTransform3d, its value is a Matrix3D ( documentation ). ..并且myRotationTransform是RotateTransform3d,因此其值是Matrix3D( 文档 )。
I am unfamiliar with Matrix3D's, but a quick MSDN search suggests you could just create a label (I'll call this posLabel) and in the RotatingModelAround method after you append gCamWC do this: 我不熟悉Matrix3D,但快速的MSDN搜索建议您可以创建一个标签(我将其称为posLabel),并在附加gCamWC之后在RotatingModelAround方法中执行以下操作:
posLabel.Text = "{0}\t{1}\t{2}", gCamWC.offsetX, gCamWC.offsetY, gCamWC.offsetZ;
If it works, this should make the label say something like this (for an example of a vector of 3.0, 6.7, 8.9): 如果可行,这应该使标签说出这样的内容(例如,矢量为3.0、6.7、8.9):
3.0 6.7 8.9
3.0 6.7 8.9
**(sorry SO formatting doesn't let me do tab spaces but there would be a tab between each of those values)* **(抱歉,SO格式不允许我使用制表符空格,但是每个值之间都会有一个制表符)*
And it should update every time it rotates. 并且它应该在每次旋转时更新。
EDIT: You say you want a label like this: 编辑:您说您想要这样的标签:
Camera Position: (-50.00, 10.00, 0.00) Camera LookAt: (1.00, 0.00, 0.00) Camera LookUp: (0.00, 0.00, 1.00)
摄像头位置:(-50.00,10.00,0.00)摄像头外观:(1.00,0.00,0.00)摄像头外观:(0.00,0.00,1.00)
Try creating a label called posLabel and then add the following code after you finish appending gCamWC in the RotatingModelAround() method: 尝试创建一个名为posLabel的标签,然后在RotatingModelAround()方法中添加gCamWC之后添加以下代码:
posLabel.Text = "Camera Position: (" + gCamWC.M14 + ", " + gCamWC.M24 + ", " + gCamWC.M34 + ") Camera LookAt: (" + gCamWC.M11 + ", " + gCamWC.M21 + ", " + gCamWC.M31 + ") Camera LookUp: (" + gCamWC.M13 + ", " + gCamWC.M23 + ", " + gCamWC.M33 + ")";
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