[英]Polygon vertices in libgdx
How can I make the vertices of a polygon in libgdx?如何在 libgdx 中制作多边形的顶点? I am trying to make a pentagon for collision detection and I am kind of confused about how the vertices part is done, until now I used rectangle to achieve this我正在尝试制作一个用于碰撞检测的五边形,我对如何完成顶点部分感到困惑,直到现在我使用矩形来实现这一点
You should make several polygons since a pentagon is a convex shape and not easy to compute if a point is within the shape.您应该制作几个多边形,因为五边形是凸形,如果一个点在该形状内,则不容易计算。
To create a shape with the Polygon
class you specify the vertices with a float array.要使用Polygon
class 创建形状,您可以使用浮点数组指定顶点。 In sequence, you specify the x and y positions.依次指定 x 和 y 位置。 Since Polygon
is a 2D shape in Libgdx the Z axis is not needed.由于Polygon
在 Libgdx 中是二维形状,因此不需要 Z 轴。
Below is a polygon for a triangle shape, create your pentagon like this from multiple polygons and use Intersector
to test the polygon vs various other geometry like lines and points.下面是三角形的多边形,从多个多边形创建这样的五边形,并使用Intersector
测试多边形与其他各种几何形状(如线和点)。 Note, Intersector
does contain method overlapConvexPolygon
but I am pretty sure that gives true for something in between the points of your pentagon.请注意, Intersector
确实包含方法overlapConvexPolygon
,但我很确定这对于五边形点之间的某些东西是正确的。
new Polygon(new Array[
0, 0,
10, 0,
5, 10
]);
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